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Hero

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Swordman > Fighter > Crusader > Hero
> Page > Knight > Paladin
> Spearman > Dragon Knight > Dark Knight

Requirement: Level 120

PVE

Maple Warrior Master Level: 30
Type: Supportive
Description:

Increases the stats of all party members.

Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec
Monster Magnet Master Level: 30
Type: Active
Description:

Pulls up to 6 monsters towards you as you attack them. Pulled monsters have a chance to be Stunned.

Level 1: MP Cost: 10, Damage: 26%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 2: MP Cost: 10, Damage: 32%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 3: MP Cost: 10, Damage: 38%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 4: MP Cost: 10, Damage: 44%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 5: MP Cost: 12, Damage: 50%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 6: MP Cost: 12, Damage: 56%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 7: MP Cost: 12, Damage: 62%, Max Monsters Pulled: 6, Stun Duration: 2 sec
Level 8: MP Cost: 12, Damage: 68%, Max Monsters Pulled: 6, Stun Duration: 2 sec
Level 9: MP Cost: 12, Damage: 74%, Max Monsters Pulled: 6, Stun Duration: 2 sec
Level 10: MP Cost: 14, Damage: 80%, Max Monsters Pulled: 6, Stun Duration: 2 sec
Level 11: MP Cost: 14, Damage: 86%, Max Monsters Pulled: 6, Stun Duration: 2 sec
Level 12: MP Cost: 14, Damage: 92%, Max Monsters Pulled: 6, Stun Duration: 2 sec
Level 13: MP Cost: 14, Damage: 98%, Max Monsters Pulled: 6, Stun Duration: 3 sec
Level 14: MP Cost: 14, Damage: 104%, Max Monsters Pulled: 6, Stun Duration: 3 sec
Level 15: MP Cost: 16, Damage: 110%, Max Monsters Pulled: 6, Stun Duration: 3 sec
Level 16: MP Cost: 16, Damage: 116%, Max Monsters Pulled: 6, Stun Duration: 3 sec
Level 17: MP Cost: 16, Damage: 122%, Max Monsters Pulled: 6, Stun Duration: 3 sec
Level 18: MP Cost: 16, Damage: 128%, Max Monsters Pulled: 6, Stun Duration: 3 sec
Level 19: MP Cost: 16, Damage: 134%, Max Monsters Pulled: 6, Stun Duration: 4 sec
Level 20: MP Cost: 18, Damage: 140%, Max Monsters Pulled: 6, Stun Duration: 4 sec
Level 21: MP Cost: 18, Damage: 146%, Max Monsters Pulled: 6, Stun Duration: 4 sec
Level 22: MP Cost: 18, Damage: 152%, Max Monsters Pulled: 6, Stun Duration: 4 sec
Level 23: MP Cost: 18, Damage: 158%, Max Monsters Pulled: 6, Stun Duration: 4 sec
Level 24: MP Cost: 18, Damage: 164%, Max Monsters Pulled: 6, Stun Duration: 4 sec
Level 25: MP Cost: 20, Damage: 170%, Max Monsters Pulled: 6, Stun Duration: 5 sec
Level 26: MP Cost: 20, Damage: 176%, Max Monsters Pulled: 6, Stun Duration: 5 sec
Level 27: MP Cost: 20, Damage: 182%, Max Monsters Pulled: 6, Stun Duration: 5 sec
Level 28: MP Cost: 20, Damage: 188%, Max Monsters Pulled: 6, Stun Duration: 5 sec
Level 29: MP Cost: 20, Damage: 194%, Max Monsters Pulled: 6, Stun Duration: 5 sec
Level 30: MP Cost: 22, Damage: 200%, Max Monsters Pulled: 6, Stun Duration: 5 sec
Stance Master Level: 30
Type: Supportive
Description:

With great concentration, you hold your ground when struck, resisting knock-back effects.

Level 1: MP Cost: 30, Knock-back Resist Chance: 32%, Duration: 10 sec
Level 2: MP Cost: 30, Knock-back Resist Chance: 34%, Duration: 20 sec
Level 3: MP Cost: 30, Knock-back Resist Chance: 36%, Duration: 30 sec
Level 4: MP Cost: 30, Knock-back Resist Chance: 38%, Duration: 40 sec
Level 5: MP Cost: 35, Knock-back Resist Chance: 40%, Duration: 50 sec
Level 6: MP Cost: 35, Knock-back Resist Chance: 42%, Duration: 60 sec
Level 7: MP Cost: 35, Knock-back Resist Chance: 44%, Duration: 70 sec
Level 8: MP Cost: 35, Knock-back Resist Chance: 46%, Duration: 80 sec
Level 9: MP Cost: 35, Knock-back Resist Chance: 48%, Duration: 90 sec
Level 10: MP Cost: 40, Knock-back Resist Chance: 50%, Duration: 100 sec
Level 11: MP Cost: 40, Knock-back Resist Chance: 52%, Duration: 110 sec
Level 12: MP Cost: 40, Knock-back Resist Chance: 54%, Duration: 120 sec
Level 13: MP Cost: 40, Knock-back Resist Chance: 56%, Duration: 130 sec
Level 14: MP Cost: 40, Knock-back Resist Chance: 58%, Duration: 140 sec
Level 15: MP Cost: 45, Knock-back Resist Chance: 60%, Duration: 150 sec
Level 16: MP Cost: 45, Knock-back Resist Chance: 62%, Duration: 160 sec
Level 17: MP Cost: 45, Knock-back Resist Chance: 64%, Duration: 170 sec
Level 18: MP Cost: 45, Knock-back Resist Chance: 66%, Duration: 180 sec
Level 19: MP Cost: 45, Knock-back Resist Chance: 68%, Duration: 190 sec
Level 20: MP Cost: 50, Knock-back Resist Chance: 70%, Duration: 200 sec
Level 21: MP Cost: 50, Knock-back Resist Chance: 72%, Duration: 210 sec
Level 22: MP Cost: 50, Knock-back Resist Chance: 74%, Duration: 220 sec
Level 23: MP Cost: 50, Knock-back Resist Chance: 76%, Duration: 230 sec
Level 24: MP Cost: 50, Knock-back Resist Chance: 78%, Duration: 240 sec
Level 25: MP Cost: 55, Knock-back Resist Chance: 80%, Duration: 250 sec
Level 26: MP Cost: 55, Knock-back Resist Chance: 82%, Duration: 260 sec
Level 27: MP Cost: 55, Knock-back Resist Chance: 84%, Duration: 270 sec
Level 28: MP Cost: 55, Knock-back Resist Chance: 86%, Duration: 280 sec
Level 29: MP Cost: 55, Knock-back Resist Chance: 88%, Duration: 290 sec
Level 30: MP Cost: 60, Knock-back Resist Chance: 90%, Duration: 300 sec
Advanced Combo Attack Master Level: 30
Type: Passive Pre-requisite: Combo Attack Lv. 20
Description:

Increases the damage dealt per combo orb and enables you to charge more orbs. Also, grants a chance to charge orbs twice as quickly.

Level 1: Damage: +5% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 22%
Level 2: Damage: +5% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 24%
Level 3: Damage: +5% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 26%
Level 4: Damage: +5% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 28%
Level 5: Damage: +5% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 30%
Level 6: Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 32%
Level 7: Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 34%
Level 8: Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 36%
Level 9: Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 38%
Level 10: Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 40%
Level 11: Damage: +6% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 42%
Level 12: Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 44%
Level 13: Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 46%
Level 14: Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 48%
Level 15: Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 50%
Level 16: Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 52%
Level 17: Damage: +7% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 54%
Level 18: Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 56%
Level 19: Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 58%
Level 20: Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 60%
Level 21: Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 62%
Level 22: Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 64%
Level 23: Damage: +8% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 66%
Level 24: Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 68%
Level 25: Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 70%
Level 26: Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 72%
Level 27: Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 74%
Level 28: Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 76%
Level 29: Damage: +9% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 78%
Level 30: Damage: +10% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 80%
Achilles Master Level: 30
Type: Passive
Description:

Permanently increases your defensive abilities so you take less damage from enemies.

Level 1: Damage taken from enemy -0.5%.
Level 2: Damage taken from enemy -1%.
Level 3: Damage taken from enemy -1.5%.
Level 4: Damage taken from enemy -2%.
Level 5: Damage taken from enemy -2.5%.
Level 6: Damage taken from enemy -3%.
Level 7: Damage taken from enemy -3.5%.
Level 8: Damage taken from enemy -4%.
Level 9: Damage taken from enemy -4.5%.
Level 10: Damage taken from enemy -5%.
Level 11: Damage taken from enemy -5.5%.
Level 12: Damage taken from enemy -6%.
Level 13: Damage taken from enemy -6.5%.
Level 14: Damage taken from enemy -7%.
Level 15: Damage taken from enemy -7.5%.
Level 16: Damage taken from enemy -8%.
Level 17: Damage taken from enemy -8.5%.
Level 18: Damage taken from enemy -9%.
Level 19: Damage taken from enemy -9.5%.
Level 20: Damage taken from enemy -10%.
Level 21: Damage taken from enemy -10.5%.
Level 22: Damage taken from enemy -11%.
Level 23: Damage taken from enemy -11.5%.
Level 24: Damage taken from enemy -12%.
Level 25: Damage taken from enemy -12.5%.
Level 26: Damage taken from enemy -13%.
Level 27: Damage taken from enemy -13.5%.
Level 28: Damage taken from enemy -14%.
Level 29: Damage taken from enemy -14.5%.
Level 30: Damage taken from enemy -15%.
Combat Mastery Master Level: 10
Type: Passive
Description:

Ignores a portion of a monster's defense while attacking.

Level 1: Defense Ignored: 4%
Level 2: Defense Ignored: 8%
Level 3: Defense Ignored: 12%
Level 4: Defense Ignored: 16%
Level 5: Defense Ignored: 20%
Level 6: Defense Ignored: 24%
Level 7: Defense Ignored: 28%
Level 8: Defense Ignored: 32%
Level 9: Defense Ignored: 36%
Level 10: Defense Ignored: 40%
Rush Master Level: 30
Type: Active
Description:

Dashes forward, pushing back up to 15 monsters.

Level 1: MP Cost: 20, Damage: 134%, Max Monsters Pushed: 15
Level 2: MP Cost: 20, Damage: 138%, Max Monsters Pushed: 15
Level 3: MP Cost: 20, Damage: 142%, Max Monsters Pushed: 15
Level 4: MP Cost: 23, Damage: 146%, Max Monsters Pushed: 15
Level 5: MP Cost: 23, Damage: 150%, Max Monsters Pushed: 15
Level 6: MP Cost: 23, Damage: 154%, Max Monsters Pushed: 15
Level 7: MP Cost: 26, Damage: 158%, Max Monsters Pushed: 15
Level 8: MP Cost: 26, Damage: 162%, Max Monsters Pushed: 15
Level 9: MP Cost: 26, Damage: 166%, Max Monsters Pushed: 15
Level 10: MP Cost: 29, Damage: 170%, Max Monsters Pushed: 15
Level 11: MP Cost: 29, Damage: 174%, Max Monsters Pushed: 15
Level 12: MP Cost: 29, Damage: 178%, Max Monsters Pushed: 15
Level 13: MP Cost: 32, Damage: 182%, Max Monsters Pushed: 15
Level 14: MP Cost: 32, Damage: 186%, Max Monsters Pushed: 15
Level 15: MP Cost: 32, Damage: 190%, Max Monsters Pushed: 15
Level 16: MP Cost: 35, Damage: 194%, Max Monsters Pushed: 15
Level 17: MP Cost: 35, Damage: 198%, Max Monsters Pushed: 15
Level 18: MP Cost: 35, Damage: 202%, Max Monsters Pushed: 15
Level 19: MP Cost: 38, Damage: 206%, Max Monsters Pushed: 15
Level 20: MP Cost: 38, Damage: 210%, Max Monsters Pushed: 15
Level 21: MP Cost: 38, Damage: 214%, Max Monsters Pushed: 15
Level 22: MP Cost: 41, Damage: 218%, Max Monsters Pushed: 15
Level 23: MP Cost: 41, Damage: 222%, Max Monsters Pushed: 15
Level 24: MP Cost: 41, Damage: 226%, Max Monsters Pushed: 15
Level 25: MP Cost: 44, Damage: 230%, Max Monsters Pushed: 15
Level 26: MP Cost: 44, Damage: 234%, Max Monsters Pushed: 15
Level 27: MP Cost: 44, Damage: 238%, Max Monsters Pushed: 15
Level 28: MP Cost: 47, Damage: 242%, Max Monsters Pushed: 15
Level 29: MP Cost: 47, Damage: 246%, Max Monsters Pushed: 15
Level 30: MP Cost: 47, Damage: 250%, Max Monsters Pushed: 15
Intrepid Slash Master Level: 30
Type: Active
Description:

Deal 3 consecutive attacks on multiple enemies in front of you.

Level 1: MP Cost: 15, Damage: 152%, Max Monsters Hit: 3
Level 2: MP Cost: 15, Damage: 154%, Max Monsters Hit: 3
Level 3: MP Cost: 15, Damage: 156%, Max Monsters Hit: 3
Level 4: MP Cost: 16, Damage: 158%, Max Monsters Hit: 3
Level 5: MP Cost: 16, Damage: 160%, Max Monsters Hit: 3
Level 6: MP Cost: 16, Damage: 162%, Max Monsters Hit: 3
Level 7: MP Cost: 17, Damage: 164%, Max Monsters Hit: 3
Level 8: MP Cost: 17, Damage: 166%, Max Monsters Hit: 3
Level 9: MP Cost: 17, Damage: 168%, Max Monsters Hit: 3
Level 10: MP Cost: 18, Damage: 170%, Max Monsters Hit: 3
Level 11: MP Cost: 18, Damage: 172%, Max Monsters Hit: 3
Level 12: MP Cost: 18, Damage: 174%, Max Monsters Hit: 3
Level 13: MP Cost: 19, Damage: 176%, Max Monsters Hit: 3
Level 14: MP Cost: 19, Damage: 178%, Max Monsters Hit: 3
Level 15: MP Cost: 19, Damage: 180%, Max Monsters Hit: 3
Level 16: MP Cost: 20, Damage: 182%, Max Monsters Hit: 3
Level 17: MP Cost: 20, Damage: 184%, Max Monsters Hit: 3
Level 18: MP Cost: 20, Damage: 186%, Max Monsters Hit: 3
Level 19: MP Cost: 21, Damage: 188%, Max Monsters Hit: 3
Level 20: MP Cost: 21, Damage: 190%, Max Monsters Hit: 3
Level 21: MP Cost: 21, Damage: 192%, Max Monsters Hit: 3
Level 22: MP Cost: 22, Damage: 194%, Max Monsters Hit: 3
Level 23: MP Cost: 22, Damage: 196%, Max Monsters Hit: 3
Level 24: MP Cost: 22, Damage: 198%, Max Monsters Hit: 3
Level 25: MP Cost: 23, Damage: 200%, Max Monsters Hit: 3
Level 26: MP Cost: 23, Damage: 202%, Max Monsters Hit: 3
Level 27: MP Cost: 23, Damage: 204%, Max Monsters Hit: 3
Level 28: MP Cost: 24, Damage: 206%, Max Monsters Hit: 3
Level 29: MP Cost: 24, Damage: 208%, Max Monsters Hit: 3
Level 30: MP Cost: 24, Damage: 210%, Max Monsters Hit: 3
Enrage Master Level: 30
Type: Active
Description:

In your rage, you hone in specific enemies, using combo orbs to deal increased damage to them. Consumes 10 combo orbs.

Level 1: Cost: 14 MP and 10 combo orbs, Damage: +2%, Duration: 64 sec, Max Enemies Targeted: 1
Level 2: Cost: 14 MP and 10 combo orbs, Damage: +4%, Duration: 68 sec, Max Enemies Targeted: 1
Level 3: Cost: 15 MP and 10 combo orbs, Damage: +6%, Duration: 72 sec, Max Enemies Targeted: 1
Level 4: Cost: 15 MP and 10 combo orbs, Damage: +8%, Duration: 76 sec, Max Enemies Targeted: 1
Level 5: Cost: 15 MP and 10 combo orbs, Damage: +10%, Duration: 80 sec, Max Enemies Targeted: 1
Level 6: Cost: 16 MP and 10 combo orbs, Damage: +12%, Duration: 84 sec, Max Enemies Targeted: 1
Level 7: Cost: 16 MP and 10 combo orbs, Damage: +14%, Duration: 88 sec, Max Enemies Targeted: 1
Level 8: Cost: 16 MP and 10 combo orbs, Damage: +16%, Duration: 92 sec, Max Enemies Targeted: 1
Level 9: Cost: 17 MP and 10 combo orbs, Damage: +18%, Duration: 96 sec, Max Enemies Targeted: 1
Level 10: Cost: 17 MP and 10 combo orbs, Damage: +20%, Duration: 100 sec, Max Enemies Targeted: 1
Level 11: Cost: 17 MP and 10 combo orbs, Damage: +22%, Duration: 104 sec, Max Enemies Targeted: 1
Level 12: Cost: 18 MP and 10 combo orbs, Damage: +24%, Duration: 108 sec, Max Enemies Targeted: 1
Level 13: Cost: 18 MP and 10 combo orbs, Damage: +26%, Duration: 112 sec, Max Enemies Targeted: 1
Level 14: Cost: 18 MP and 10 combo orbs, Damage: +28%, Duration: 116 sec, Max Enemies Targeted: 1
Level 15: Cost: 19 MP and 10 combo orbs, Damage: +30%, Duration: 120 sec, Max Enemies Targeted: 1
Level 16: Cost: 19 MP and 10 combo orbs, Damage: +32%, Duration: 124 sec, Max Enemies Targeted: 1
Level 17: Cost: 19 MP and 10 combo orbs, Damage: +34%, Duration: 128 sec, Max Enemies Targeted: 1
Level 18: Cost: 20 MP and 10 combo orbs, Damage: +36%, Duration: 132 sec, Max Enemies Targeted: 1
Level 19: Cost: 20 MP and 10 combo orbs, Damage: +38%, Duration: 136 sec, Max Enemies Targeted: 1
Level 20: Cost: 20 MP and 10 combo orbs, Damage: +40%, Duration: 140 sec, Max Enemies Targeted: 1
Level 21: Cost: 21 MP and 10 combo orbs, Damage: +42%, Duration: 144 sec, Max Enemies Targeted: 1
Level 22: Cost: 21 MP and 10 combo orbs, Damage: +44%, Duration: 148 sec, Max Enemies Targeted: 1
Level 23: Cost: 21 MP and 10 combo orbs, Damage: +46%, Duration: 152 sec, Max Enemies Targeted: 1
Level 24: Cost: 22 MP and 10 combo orbs, Damage: +48%, Duration: 156 sec, Max Enemies Targeted: 1
Level 25: Cost: 22 MP and 10 combo orbs, Damage: +50%, Duration: 160 sec, Max Enemies Targeted: 1
Level 26: Cost: 22 MP and 10 combo orbs, Damage: +52%, Duration: 164 sec, Max Enemies Targeted: 1
Level 27: Cost: 23 MP and 10 combo orbs, Damage: +54%, Duration: 168 sec, Max Enemies Targeted: 1
Level 28: Cost: 23 MP and 10 combo orbs, Damage: +56%, Duration: 172 sec, Max Enemies Targeted: 1
Level 29: Cost: 23 MP and 10 combo orbs, Damage: +58%, Duration: 176 sec, Max Enemies Targeted: 1
Level 30: Cost: 24 MP and 10 combo orbs, Damage: +60%, Duration: 180 sec, Max Enemies Targeted: 1
Hero's Will Master Level: 5
Type: Supportive
Description:

Cures you from being Seduced. The cooldown decreases as the skill level increases.

Level 1: MP Cost: 30, Cooldown: 600 sec
Level 2: MP Cost: 30, Cooldown: 540 sec
Level 3: MP Cost: 30, Cooldown: 480 sec
Level 4: MP Cost: 30, Cooldown: 420 sec
Level 5: MP Cost: 30, Cooldown: 360 sec
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