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Dark Knight

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Swordman > Fighter > Crusader > Hero
> Page > Knight > Paladin
> Spearman > Dragon Knight > Dark Knight

Requirement: Level 120

PVE

Maple Warrior Master Level: 30
Type: Supportive
Description:

Increases the stats of all party members.

Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec
Monster Magnet Master Level: 30
Type: Active
Description:

Pulls up to 6 monsters towards you as you attack them. Pulled monsters have a chance to be Stunned.

Level 1: MP Cost: 10, Damage: 26%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 2: MP Cost: 10, Damage: 32%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 3: MP Cost: 10, Damage: 38%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 4: MP Cost: 10, Damage: 44%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 5: MP Cost: 12, Damage: 50%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 6: MP Cost: 12, Damage: 56%, Max Monsters Pulled: 6, Stun Duration: 1 sec
Level 7: MP Cost: 12, Damage: 62%, Max Monsters Pulled: 6, Stun Duration: 2 sec
Level 8: MP Cost: 12, Damage: 68%, Max Monsters Pulled: 6, Stun Duration: 2 sec
Level 9: MP Cost: 12, Damage: 74%, Max Monsters Pulled: 6, Stun Duration: 2 sec
Level 10: MP Cost: 14, Damage: 80%, Max Monsters Pulled: 6, Stun Duration: 2 sec
Level 11: MP Cost: 14, Damage: 86%, Max Monsters Pulled: 6, Stun Duration: 2 sec
Level 12: MP Cost: 14, Damage: 92%, Max Monsters Pulled: 6, Stun Duration: 2 sec
Level 13: MP Cost: 14, Damage: 98%, Max Monsters Pulled: 6, Stun Duration: 3 sec
Level 14: MP Cost: 14, Damage: 104%, Max Monsters Pulled: 6, Stun Duration: 3 sec
Level 15: MP Cost: 16, Damage: 110%, Max Monsters Pulled: 6, Stun Duration: 3 sec
Level 16: MP Cost: 16, Damage: 116%, Max Monsters Pulled: 6, Stun Duration: 3 sec
Level 17: MP Cost: 16, Damage: 122%, Max Monsters Pulled: 6, Stun Duration: 3 sec
Level 18: MP Cost: 16, Damage: 128%, Max Monsters Pulled: 6, Stun Duration: 3 sec
Level 19: MP Cost: 16, Damage: 134%, Max Monsters Pulled: 6, Stun Duration: 4 sec
Level 20: MP Cost: 18, Damage: 140%, Max Monsters Pulled: 6, Stun Duration: 4 sec
Level 21: MP Cost: 18, Damage: 146%, Max Monsters Pulled: 6, Stun Duration: 4 sec
Level 22: MP Cost: 18, Damage: 152%, Max Monsters Pulled: 6, Stun Duration: 4 sec
Level 23: MP Cost: 18, Damage: 158%, Max Monsters Pulled: 6, Stun Duration: 4 sec
Level 24: MP Cost: 18, Damage: 164%, Max Monsters Pulled: 6, Stun Duration: 4 sec
Level 25: MP Cost: 20, Damage: 170%, Max Monsters Pulled: 6, Stun Duration: 5 sec
Level 26: MP Cost: 20, Damage: 176%, Max Monsters Pulled: 6, Stun Duration: 5 sec
Level 27: MP Cost: 20, Damage: 182%, Max Monsters Pulled: 6, Stun Duration: 5 sec
Level 28: MP Cost: 20, Damage: 188%, Max Monsters Pulled: 6, Stun Duration: 5 sec
Level 29: MP Cost: 20, Damage: 194%, Max Monsters Pulled: 6, Stun Duration: 5 sec
Level 30: MP Cost: 22, Damage: 200%, Max Monsters Pulled: 6, Stun Duration: 5 sec
Stance Master Level: 30
Type: Supportive
Description:

With great concentration, you hold your ground when struck, resisting knock-back effects.

Level 1: MP Cost: 30, Knock-back Resist Chance: 32%, Duration: 10 sec
Level 2: MP Cost: 30, Knock-back Resist Chance: 34%, Duration: 20 sec
Level 3: MP Cost: 30, Knock-back Resist Chance: 36%, Duration: 30 sec
Level 4: MP Cost: 30, Knock-back Resist Chance: 38%, Duration: 40 sec
Level 5: MP Cost: 35, Knock-back Resist Chance: 40%, Duration: 50 sec
Level 6: MP Cost: 35, Knock-back Resist Chance: 42%, Duration: 60 sec
Level 7: MP Cost: 35, Knock-back Resist Chance: 44%, Duration: 70 sec
Level 8: MP Cost: 35, Knock-back Resist Chance: 46%, Duration: 80 sec
Level 9: MP Cost: 35, Knock-back Resist Chance: 48%, Duration: 90 sec
Level 10: MP Cost: 40, Knock-back Resist Chance: 50%, Duration: 100 sec
Level 11: MP Cost: 40, Knock-back Resist Chance: 52%, Duration: 110 sec
Level 12: MP Cost: 40, Knock-back Resist Chance: 54%, Duration: 120 sec
Level 13: MP Cost: 40, Knock-back Resist Chance: 56%, Duration: 130 sec
Level 14: MP Cost: 40, Knock-back Resist Chance: 58%, Duration: 140 sec
Level 15: MP Cost: 45, Knock-back Resist Chance: 60%, Duration: 150 sec
Level 16: MP Cost: 45, Knock-back Resist Chance: 62%, Duration: 160 sec
Level 17: MP Cost: 45, Knock-back Resist Chance: 64%, Duration: 170 sec
Level 18: MP Cost: 45, Knock-back Resist Chance: 66%, Duration: 180 sec
Level 19: MP Cost: 45, Knock-back Resist Chance: 68%, Duration: 190 sec
Level 20: MP Cost: 50, Knock-back Resist Chance: 70%, Duration: 200 sec
Level 21: MP Cost: 50, Knock-back Resist Chance: 72%, Duration: 210 sec
Level 22: MP Cost: 50, Knock-back Resist Chance: 74%, Duration: 220 sec
Level 23: MP Cost: 50, Knock-back Resist Chance: 76%, Duration: 230 sec
Level 24: MP Cost: 50, Knock-back Resist Chance: 78%, Duration: 240 sec
Level 25: MP Cost: 55, Knock-back Resist Chance: 80%, Duration: 250 sec
Level 26: MP Cost: 55, Knock-back Resist Chance: 82%, Duration: 260 sec
Level 27: MP Cost: 55, Knock-back Resist Chance: 84%, Duration: 270 sec
Level 28: MP Cost: 55, Knock-back Resist Chance: 86%, Duration: 280 sec
Level 29: MP Cost: 55, Knock-back Resist Chance: 88%, Duration: 290 sec
Level 30: MP Cost: 60, Knock-back Resist Chance: 90%, Duration: 300 sec
Rush Master Level: 30
Type: Active
Description:

Dashes forward, pushing back up to 15 monsters.

Level 1: MP Cost: 20, Damage: 134%, Max Monsters Pushed: 15
Level 2: MP Cost: 20, Damage: 138%, Max Monsters Pushed: 15
Level 3: MP Cost: 20, Damage: 142%, Max Monsters Pushed: 15
Level 4: MP Cost: 23, Damage: 146%, Max Monsters Pushed: 15
Level 5: MP Cost: 23, Damage: 150%, Max Monsters Pushed: 15
Level 6: MP Cost: 23, Damage: 154%, Max Monsters Pushed: 15
Level 7: MP Cost: 26, Damage: 158%, Max Monsters Pushed: 15
Level 8: MP Cost: 26, Damage: 162%, Max Monsters Pushed: 15
Level 9: MP Cost: 26, Damage: 166%, Max Monsters Pushed: 15
Level 10: MP Cost: 29, Damage: 170%, Max Monsters Pushed: 15
Level 11: MP Cost: 29, Damage: 174%, Max Monsters Pushed: 15
Level 12: MP Cost: 29, Damage: 178%, Max Monsters Pushed: 15
Level 13: MP Cost: 32, Damage: 182%, Max Monsters Pushed: 15
Level 14: MP Cost: 32, Damage: 186%, Max Monsters Pushed: 15
Level 15: MP Cost: 32, Damage: 190%, Max Monsters Pushed: 15
Level 16: MP Cost: 35, Damage: 194%, Max Monsters Pushed: 15
Level 17: MP Cost: 35, Damage: 198%, Max Monsters Pushed: 15
Level 18: MP Cost: 35, Damage: 202%, Max Monsters Pushed: 15
Level 19: MP Cost: 38, Damage: 206%, Max Monsters Pushed: 15
Level 20: MP Cost: 38, Damage: 210%, Max Monsters Pushed: 15
Level 21: MP Cost: 38, Damage: 214%, Max Monsters Pushed: 15
Level 22: MP Cost: 41, Damage: 218%, Max Monsters Pushed: 15
Level 23: MP Cost: 41, Damage: 222%, Max Monsters Pushed: 15
Level 24: MP Cost: 41, Damage: 226%, Max Monsters Pushed: 15
Level 25: MP Cost: 44, Damage: 230%, Max Monsters Pushed: 15
Level 26: MP Cost: 44, Damage: 234%, Max Monsters Pushed: 15
Level 27: MP Cost: 44, Damage: 238%, Max Monsters Pushed: 15
Level 28: MP Cost: 47, Damage: 242%, Max Monsters Pushed: 15
Level 29: MP Cost: 47, Damage: 246%, Max Monsters Pushed: 15
Level 30: MP Cost: 47, Damage: 250%, Max Monsters Pushed: 15
Achilles Master Level: 30
Type: Passive
Description:

Permanently increases your defensive abilities so you take less damage from enemies.

Level 1: Damage taken from enemy -0.5%.
Level 2: Damage taken from enemy -1%.
Level 3: Damage taken from enemy -1.5%.
Level 4: Damage taken from enemy -2%.
Level 5: Damage taken from enemy -2.5%.
Level 6: Damage taken from enemy -3%.
Level 7: Damage taken from enemy -3.5%.
Level 8: Damage taken from enemy -4%.
Level 9: Damage taken from enemy -4.5%.
Level 10: Damage taken from enemy -5%.
Level 11: Damage taken from enemy -5.5%.
Level 12: Damage taken from enemy -6%.
Level 13: Damage taken from enemy -6.5%.
Level 14: Damage taken from enemy -7%.
Level 15: Damage taken from enemy -7.5%.
Level 16: Damage taken from enemy -8%.
Level 17: Damage taken from enemy -8.5%.
Level 18: Damage taken from enemy -9%.
Level 19: Damage taken from enemy -9.5%.
Level 20: Damage taken from enemy -10%.
Level 21: Damage taken from enemy -10.5%.
Level 22: Damage taken from enemy -11%.
Level 23: Damage taken from enemy -11.5%.
Level 24: Damage taken from enemy -12%.
Level 25: Damage taken from enemy -12.5%.
Level 26: Damage taken from enemy -13%.
Level 27: Damage taken from enemy -13.5%.
Level 28: Damage taken from enemy -14%.
Level 29: Damage taken from enemy -14.5%.
Level 30: Damage taken from enemy -15%.
Berserk Master Level: 30
Type: Passive
Description:

When your HP surpasses a set amount, the dormant spirit within you awakens to increase your damage. Also increases the the Dragon Buster's attack count by 1.

Level 1: HP Threshold: 78%, Damage: +31%, Dragon Buster Attack Count: +1
Level 2: HP Threshold: 76%, Damage: +32%, Dragon Buster Attack Count: +1
Level 3: HP Threshold: 74%, Damage: +33%, Dragon Buster Attack Count: +1
Level 4: HP Threshold: 72%, Damage: +34%, Dragon Buster Attack Count: +1
Level 5: HP Threshold: 70%, Damage: +35%, Dragon Buster Attack Count: +1
Level 6: HP Threshold: 68%, Damage: +36%, Dragon Buster Attack Count: +1
Level 7: HP Threshold: 66%, Damage: +37%, Dragon Buster Attack Count: +1
Level 8: HP Threshold: 64%, Damage: +38%, Dragon Buster Attack Count: +1
Level 9: HP Threshold: 62%, Damage: +39%, Dragon Buster Attack Count: +1
Level 10: HP Threshold: 60%, Damage: +40%, Dragon Buster Attack Count: +1
Level 11: HP Threshold: 58%, Damage: +41%, Dragon Buster Attack Count: +1
Level 12: HP Threshold: 56%, Damage: +42%, Dragon Buster Attack Count: +1
Level 13: HP Threshold: 54%, Damage: +43%, Dragon Buster Attack Count: +1
Level 14: HP Threshold: 52%, Damage: +44%, Dragon Buster Attack Count: +1
Level 15: HP Threshold: 50%, Damage: +45%, Dragon Buster Attack Count: +1
Level 16: HP Threshold: 48%, Damage: +46%, Dragon Buster Attack Count: +1
Level 17: HP Threshold: 46%, Damage: +47%, Dragon Buster Attack Count: +1
Level 18: HP Threshold: 44%, Damage: +48%, Dragon Buster Attack Count: +1
Level 19: HP Threshold: 42%, Damage: +49%, Dragon Buster Attack Count: +1
Level 20: HP Threshold: 40%, Damage: +50%, Dragon Buster Attack Count: +1
Level 21: HP Threshold: 38%, Damage: +51%, Dragon Buster Attack Count: +1
Level 22: HP Threshold: 36%, Damage: +52%, Dragon Buster Attack Count: +1
Level 23: HP Threshold: 34%, Damage: +53%, Dragon Buster Attack Count: +1
Level 24: HP Threshold: 32%, Damage: +54%, Dragon Buster Attack Count: +1
Level 25: HP Threshold: 30%, Damage: +55%, Dragon Buster Attack Count: +1
Level 26: HP Threshold: 28%, Damage: +56%, Dragon Buster Attack Count: +1
Level 27: HP Threshold: 26%, Damage: +57%, Dragon Buster Attack Count: +1
Level 28: HP Threshold: 24%, Damage: +58%, Dragon Buster Attack Count: +1
Level 29: HP Threshold: 22%, Damage: +59%, Dragon Buster Attack Count: +1
Level 30: HP Threshold: 20%, Damage: +60%, Dragon Buster Attack Count: +1
Beholder Master Level: 10
Type: Supportive
Description:

Summons the Beholder. The Beholder's power increases your weapon mastery.

Level 1: MP Cost: 114, Duration: 11 min, Weapon Mastery: +2%
Level 2: MP Cost: 108, Duration: 12 min, Weapon Mastery: +4%
Level 3: MP Cost: 102, Duration: 13 min, Weapon Mastery: +6%
Level 4: MP Cost: 96, Duration: 14 min, Weapon Mastery: +8%
Level 5: MP Cost: 90, Duration: 15 min, Weapon Mastery: +10%
Level 6: MP Cost: 84, Duration: 16 min, Weapon Mastery: +12%
Level 7: MP Cost: 78, Duration: 17 min, Weapon Mastery: +14%
Level 8: MP Cost: 72, Duration: 18 min, Weapon Mastery: +16%
Level 9: MP Cost: 66, Duration: 19 min, Weapon Mastery: +18%
Level 10: MP Cost: 60, Duration: 20 min, Weapon Mastery: +20%
Beholder's Healing Master Level: 20
Type: Passive Pre-requisite: Beholder Lv. 1
Description:

The black spirit periodically restores the your HP. The amount of healing increases as the skill level increases.

Level 1: 120 restored every 9 sec
Level 2: 140 restored every 9 sec
Level 3: 160 restored every 9 sec
Level 4: 180 restored every 8 sec
Level 5: 200 restored every 8 sec
Level 6: 220 restored every 8 sec
Level 7: 240 restored every 8 sec
Level 8: 260 restored every 7 sec
Level 9: 280 restored every 7 sec
Level 10: 300 restored every 7 sec
Level 11: 320 restored every 7 sec
Level 12: 340 restored every 6 sec
Level 13: 360 restored every 6 sec
Level 14: 380 restored every 6 sec
Level 15: 400 restored every 6 sec
Level 16: 420 restored every 5 sec
Level 17: 440 restored every 5 sec
Level 18: 460 restored every 5 sec
Level 19: 480 restored every 5 sec
Level 20: 500 restored every 4 sec
Beholder's Buff Master Level: 20
Type: Active Pre-requisite: Beholder Lv. 1
Description:

The black spirit periodically buffs the you.

Level 1: Frequency: every 24 sec, Weapon ATT: +5, Weapon DEF: +15, Magic DEF: +15, Accuracy: +6, Avoidability: +6. Buff Duration: 24 sec
Level 2: Frequency: every 24 sec, Weapon ATT: +8, Weapon DEF: +30, Magic DEF: +30, Accuracy: +12, Avoidability: +12. Buff Duration: 28 sec
Level 3: Frequency: every 24 sec, Weapon ATT: +8, Weapon DEF: +45, Magic DEF: +45, Accuracy: +18, Avoidability: +18. Buff Duration: 32 sec
Level 4: Frequency: every 20 sec, Weapon ATT: +11, Weapon DEF: +60, Magic DEF: +60, Accuracy: +24, Avoidability: +24. Buff Duration: 36 sec
Level 5: Frequency: every 20 sec, Weapon ATT: +11, Weapon DEF: +75, Magic DEF: +75, Accuracy: +30, Avoidability: +30. Buff Duration: 40 sec
Level 6: Frequency: every 20 sec, Weapon ATT: +14, Weapon DEF: +90, Magic DEF: +90, Accuracy: +36, Avoidability: +36. Buff Duration: 44 sec
Level 7: Frequency: every 20 sec, Weapon ATT: +14, Weapon DEF: +105, Magic DEF: +105, Accuracy: +42, Avoidability: +42. Buff Duration: 48 sec
Level 8: Frequency: every 16 sec, Weapon ATT: +17, Weapon DEF: +120, Magic DEF: +120, Accuracy: +48, Avoidability: +48. Buff Duration: 52 sec
Level 9: Frequency: every 16 sec, Weapon ATT: +17, Weapon DEF: +135, Magic DEF: +135, Accuracy: +54, Avoidability: +54. Buff Duration: 56 sec
Level 10: Frequency: every 16 sec, Weapon ATT: +20, Weapon DEF: +150, Magic DEF: +150, Accuracy: +60, Avoidability: +60. Buff Duration: 60 sec
Level 11: Frequency: every 16 sec, Weapon ATT: +20, Weapon DEF: +165, Magic DEF: +165, Accuracy: +66, Avoidability: +66. Buff Duration: 64 sec
Level 12: Frequency: every 12 sec, Weapon ATT: +23, Weapon DEF: +180, Magic DEF: +180, Accuracy: +72, Avoidability: +72. Buff Duration: 68 sec
Level 13: Frequency: every 12 sec, Weapon ATT: +23, Weapon DEF: +195, Magic DEF: +195, Accuracy: +78, Avoidability: +78. Buff Duration: 72 sec
Level 14: Frequency: every 12 sec, Weapon ATT: +26, Weapon DEF: +210, Magic DEF: +210, Accuracy: +84, Avoidability: +84. Buff Duration: 76 sec
Level 15: Frequency: every 12 sec, Weapon ATT: +26, Weapon DEF: +225, Magic DEF: +225, Accuracy: +90, Avoidability: +90. Buff Duration: 80 sec
Level 16: Frequency: every 8 sec, Weapon ATT: +29, Weapon DEF: +240, Magic DEF: +240, Accuracy: +96, Avoidability: +96. Buff Duration: 84 sec
Level 17: Frequency: every 8 sec, Weapon ATT: +29, Weapon DEF: +255, Magic DEF: +255, Accuracy: +102, Avoidability: +102. Buff Duration: 88 sec
Level 18: Frequency: every 8 sec, Weapon ATT: +32, Weapon DEF: +270, Magic DEF: +270, Accuracy: +108, Avoidability: +108. Buff Duration: 92 sec
Level 19: Frequency: every 8 sec, Weapon ATT: +32, Weapon DEF: +285, Magic DEF: +285, Accuracy: +114, Avoidability: +114. Buff Duration: 96 sec
Level 20: Frequency: every 4 sec, Weapon ATT: +35, Weapon DEF: +300, Magic DEF: +300, Accuracy: +120, Avoidability: +120. Buff Duration: 100 sec
Hex of the Beholder Master Level: 10
Type: Passive Pre-requisite: Beholder Lv. 1
Description:

When hit, the Black Spirit has a chance to deal a counterattack.

Level 1: Counterattack Chance: 100%, Damage: 520%, Cooldown: 10 sec
Level 2: Counterattack Chance: 100%, Damage: 540%, Cooldown: 9 sec
Level 3: Counterattack Chance: 100%, Damage: 560%, Cooldown: 9 sec
Level 4: Counterattack Chance: 100%, Damage: 580%, Cooldown: 8 sec
Level 5: Counterattack Chance: 100%, Damage: 600%, Cooldown: 8 sec
Level 6: Counterattack Chance: 100%, Damage: 620%, Cooldown: 7 sec
Level 7: Counterattack Chance: 100%, Damage: 640%, Cooldown: 7 sec
Level 8: Counterattack Chance: 100%, Damage: 660%, Cooldown: 6 sec
Level 9: Counterattack Chance: 100%, Damage: 680%, Cooldown: 6 sec
Level 10: Counterattack Chance: 100%, Damage: 700%, Cooldown: 5 sec
Hero's Will Master Level: 5
Type: Supportive
Description:

Cures you from being Seduced. The cooldown decreases as the skill level increases.

Level 1: MP Cost: 30, Cooldown: 600 sec
Level 2: MP Cost: 30, Cooldown: 540 sec
Level 3: MP Cost: 30, Cooldown: 480 sec
Level 4: MP Cost: 30, Cooldown: 420 sec
Level 5: MP Cost: 30, Cooldown: 360 sec
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