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Home » Equipments » Accessories

Ring

Happy Ring Req Level: 0 Req Stats: -
Weapon Def.: -
Magic Def.: - Job: Common
Effects: - No. of upgrades available: 5 Sold for: ? mesos, cannot be traded
Dropped by: -
Description:

A ring to make you happy. Available for all jobs. You can create stat options with exclusive scroll. Good luck to you all~

Available from: -
Remarks:
  • This item is limited by time.

Evolving Ring Lv. 0 Req Level: 0 Req Stats: -
Weapon Def.: -
Magic Def.: - Job: Common
Effects: - No. of upgrades available: - Sold for: 1 mesos, cannot be traded
Dropped by: -
Description:

A ring that has not yet been evolved. If you log in every day, get an item from Cody, and play for an hour, you'll be able to upgrade the stats of the evolving ring. On day 17, an upgraded ring will become tradeable.

Available from: -
Remarks:
  • One-of-a-kind.

  • Time limited.

Evolving Ring Lv. 1 Req Level: 0 Req Stats: -
Weapon Def.: -
Magic Def.: - Job: Common
Effects: HP +25 No. of upgrades available: - Sold for: ? mesos, cannot be traded
Dropped by: -
Description:

A ring that's been evolved to Lv. 1. If you log in every day, get an item from Cody, and play for an hour, you'll be able to upgrade the stats of the evolving ring. On day 17, an upgraded ring will become tradeable.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring Lv. 2 Req Level: 0 Req Stats: -
Weapon Def.: 25
Magic Def.: 25 Job: Common
Effects: HP +25 No. of upgrades available: - Sold for: ? mesos, cannot be traded
Dropped by: -
Description:

A ring that's been evolved to Lv. 2. If you log in every day, get an item from Cody, and play for an hour, you'll be able to upgrade the stats of the evolving ring. On day 17, an upgraded ring will become tradeable.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring Lv. 3 Req Level: 0 Req Stats: -
Weapon Def.: 25
Magic Def.: 25 Job: Common
Effects: HP +25, Accuracy +2, Avoid +2 No. of upgrades available: - Sold for: ? mesos, cannot be traded
Dropped by: -
Description:

A ring that's been evolved to Lv. 3. If you log in every day, get an item from Cody, and play for an hour, you'll be able to upgrade the stats of the evolving ring. On day 17, an upgraded ring will become tradeable.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring Lv. 4 Req Level: 0 Req Stats: -
Weapon Def.: 25
Magic Def.: 25 Job: Common
Effects: HP +25, Accuracy +2, Avoid +2, Hands +2 No. of upgrades available: - Sold for: ? mesos, cannot be traded
Dropped by: -
Description:

A ring that's been evolved to Lv. 4. If you log in every day, get an item from Cody, and play for an hour, you'll be able to upgrade the stats of the evolving ring. On day 17, an upgraded ring will become tradeable.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring Lv. 5 Req Level: 0 Req Stats: -
Weapon Def.: 25
Magic Def.: 25 Job: Common
Effects: STR +1, DEX +1, INT +1, LUK +1, HP +25, Accuracy +2, Avoid +2, Hands +2 No. of upgrades available: - Sold for: ? mesos, cannot be traded
Dropped by: -
Description:

A ring that's been evolved to Lv. 5. If you log in every day, get an item from Cody, and play for an hour, you'll be able to upgrade the stats of the evolving ring. On day 17, an upgraded ring will become tradeable.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring Lv. 6 Req Level: 0 Req Stats: -
Weapon Def.: 25
Magic Def.: 25 Job: Common
Effects: STR +1, DEX +1, INT +1, LUK +1, HP +75, Accuracy +2, Avoid +2, Hands +2 No. of upgrades available: - Sold for: ? mesos, cannot be traded
Dropped by: -
Description:

A ring that's been evolved to Lv. 6. If you log in every day, get an item from Cody, and play for an hour, you'll be able to upgrade the stats of the evolving ring. On day 17, an upgraded ring will become tradeable.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring Lv. 7 Req Level: 0 Req Stats: -
Weapon Def.: 50
Magic Def.: 50 Job: Common
Effects: STR +1, DEX +1, INT +1, LUK +1, HP +75, Accuracy +2, Avoid +2, Hands +2 No. of upgrades available: - Sold for: ? mesos, cannot be traded
Dropped by: -
Description:

A ring that's been evolved to Lv. 7. If you log in every day, get an item from Cody, and play for an hour, you'll be able to upgrade the stats of the evolving ring. On day 17, an upgraded ring will become tradeable.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring Lv. 8 Req Level: 0 Req Stats: -
Weapon Att.: 1
Magic Att.: 1
Weapon Def.: 50
Magic Def.: 50 Job: Common
Effects: STR +1, DEX +1, INT +1, LUK +1, HP +75, Accuracy +2, Avoid +2, Hands +2 No. of upgrades available: - Sold for: ? mesos, cannot be traded
Dropped by: -
Description:

A ring that's been evolved to Lv. 8. If you log in every day, get an item from Cody, and play for an hour, you'll be able to upgrade the stats of the evolving ring. On day 17, an upgraded ring will become tradeable.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring Lv. 9 Req Level: 0 Req Stats: -
Weapon Att.: 1
Magic Att.: 1
Weapon Def.: 50
Magic Def.: 50 Job: Common
Effects: STR +1, DEX +1, INT +1, LUK +1, HP +75, Accuracy +2, Avoid +2, Speed +5, Jump +2, Hands +2 No. of upgrades available: - Sold for: ? mesos, cannot be traded
Dropped by: -
Description:

A ring that's been evolved to Lv. 9. If you log in every day, get an item from Cody, and play for an hour, you'll be able to upgrade the stats of the evolving ring. On day 17, an upgraded ring will become tradeable.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring Lv. 10 Req Level: 0 Req Stats: -
Weapon Att.: 1
Magic Att.: 1
Weapon Def.: 50
Magic Def.: 50 Job: Common
Effects: STR +3, DEX +3, INT +3, LUK +3, HP +75, Accuracy +2, Avoid +2, Speed +5, Jump +2, Hands +2 No. of upgrades available: - Sold for: ? mesos, cannot be traded
Dropped by: -
Description:

A ring that's been evolved to Lv. 10. If you log in every day, get an item from Cody, and play for an hour, you'll be able to upgrade the stats of the evolving ring. On day 17, an upgraded ring will become tradeable.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring Lv. 11 Req Level: 0 Req Stats: -
Weapon Att.: 1
Magic Att.: 1
Weapon Def.: 50
Magic Def.: 50 Job: Common
Effects: STR +3, DEX +3, INT +3, LUK +3, HP +150, Accuracy +2, Avoid +2, Speed +5, Jump +2, Hands +2 No. of upgrades available: - Sold for: ? mesos, cannot be traded
Dropped by: -
Description:

A ring that's been evolved to Lv. 11. If you log in every day, get an item from Cody, and play for an hour, you'll be able to upgrade the stats of the evolving ring. On day 17, an upgraded ring will become tradeable.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring Lv. 12 Req Level: 0 Req Stats: -
Weapon Att.: 1
Magic Att.: 1
Weapon Def.: 100
Magic Def.: 100 Job: Common
Effects: STR +3, DEX +3, INT +3, LUK +3, HP +150, Accuracy +2, Avoid +2, Speed +5, Jump +2, Hands +2 No. of upgrades available: - Sold for: ? mesos, cannot be traded
Dropped by: -
Description:

A ring that's been evolved to Lv. 12. If you log in every day, get an item from Cody, and play for an hour, you'll be able to upgrade the stats of the evolving ring. On day 17, an upgraded ring will become tradeable.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring Lv. 13 Req Level: 0 Req Stats: -
Weapon Att.: 1
Magic Att.: 1
Weapon Def.: 100
Magic Def.: 100 Job: Common
Effects: STR +3, DEX +3, INT +3, LUK +3, HP +150, Accuracy +5, Avoid +5, Speed +5, Jump +2, Hands +2 No. of upgrades available: - Sold for: ? mesos, cannot be traded
Dropped by: -
Description:

A ring that's been evolved to Lv. 13. If you log in every day, get an item from Cody, and play for an hour, you'll be able to upgrade the stats of the evolving ring. On day 17, an upgraded ring will become tradeable.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring Lv. 14 Req Level: 0 Req Stats: -
Weapon Att.: 1
Magic Att.: 1
Weapon Def.: 100
Magic Def.: 100 Job: Common
Effects: STR +3, DEX +3, INT +3, LUK +3, HP +150, Accuracy +5, Avoid +5, Speed +5, Jump +2, Hands +5 No. of upgrades available: - Sold for: ? mesos, cannot be traded
Dropped by: -
Description:

A ring that's been evolved to Lv. 14. If you log in every day, get an item from Cody, and play for an hour, you'll be able to upgrade the stats of the evolving ring. On day 17, an upgraded ring will become tradeable.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring Lv. 15 Req Level: 0 Req Stats: -
Weapon Att.: 1
Magic Att.: 1
Weapon Def.: 100
Magic Def.: 100 Job: Common
Effects: STR +5, DEX +5, INT +5, LUK +5, HP +150, Accuracy +5, Avoid +5, Speed +5, Jump +2, Hands +5 No. of upgrades available: - Sold for: ? mesos, cannot be traded
Dropped by: -
Description:

A ring that's been evolved to Lv. 15. If you log in every day, get an item from Cody, and play for an hour, you'll be able to upgrade the stats of the evolving ring. On day 17, an upgraded ring will become tradeable.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring Lv. 16 Req Level: 0 Req Stats: -
Weapon Att.: 3
Magic Att.: 3
Weapon Def.: 100
Magic Def.: 100 Job: Common
Effects: STR +5, DEX +5, INT +5, LUK +5, HP +150, Accuracy +5, Avoid +5, Speed +5, Jump +2, Hands +5 No. of upgrades available: - Sold for: ? mesos, cannot be traded
Dropped by: -
Description:

A ring that's been evolved to Lv. 16. If you log in every day, get an item from Cody, and play for an hour, you'll be able to upgrade the stats of the evolving ring. On day 17, an upgraded ring will become tradeable.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring Lv. 17 Req Level: 0 Req Stats: -
Weapon Att.: 5
Magic Att.: 5
Weapon Def.: 100
Magic Def.: 100 Job: Common
Effects: STR +7, DEX +7, INT +7, LUK +7, HP +150, Accuracy +5, Avoid +5, Speed +5, Jump +2, Hands +5 No. of upgrades available: - Sold for: ? mesos, cannot be traded
Dropped by: -
Description:

A ring that's been evolved to Lv. 17. If you log in every day, get an item from Cody, and play for an hour, you'll be able to upgrade the stats of the evolving ring. On day 17, an upgraded ring will become tradeable.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring Lv. 1 (Tradable) Req Level: 0 Req Stats: -
Weapon Def.: -
Magic Def.: - Job: Common
Effects: HP +25 No. of upgrades available: - Sold for: ? mesos
Dropped by: -
Description:

A ring that's been evolved to Lv. 1.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring Lv. 2 (Tradable) Req Level: 0 Req Stats: -
Weapon Def.: 25
Magic Def.: 25 Job: Common
Effects: HP +25 No. of upgrades available: - Sold for: ? mesos
Dropped by: -
Description:

A ring that's been evolved to Lv. 2.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring Lv. 3 (Tradable) Req Level: 0 Req Stats: -
Weapon Def.: 25
Magic Def.: 25 Job: Common
Effects: HP +25, Accuracy +2, Avoid +2 No. of upgrades available: - Sold for: ? mesos
Dropped by: -
Description:

A ring that's been evolved to Lv. 3.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring Lv. 4 (Tradable) Req Level: 0 Req Stats: -
Weapon Def.: 25
Magic Def.: 25 Job: Common
Effects: HP +25, Accuracy +2, Avoid +2, Hands +2 No. of upgrades available: - Sold for: ? mesos
Dropped by: -
Description:

A ring that's been evolved to Lv. 4.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring Lv. 5 (Tradable) Req Level: 0 Req Stats: -
Weapon Def.: 25
Magic Def.: 25 Job: Common
Effects: STR +1, DEX +1, INT +1, LUK +1, HP +25, Accuracy +2, Avoid +2, Hands +2 No. of upgrades available: - Sold for: ? mesos
Dropped by: -
Description:

A ring that's been evolved to Lv. 5.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring Lv. 6 (Tradable) Req Level: 0 Req Stats: -
Weapon Def.: 25
Magic Def.: 25 Job: Common
Effects: STR +1, DEX +1, INT +1, LUK +1, HP +75, Accuracy +2, Avoid +2, Hands +2 No. of upgrades available: - Sold for: ? mesos
Dropped by: -
Description:

A ring that's been evolved to Lv. 6.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring Lv. 7 (Tradable) Req Level: 0 Req Stats: -
Weapon Def.: 50
Magic Def.: 50 Job: Common
Effects: STR +1, DEX +1, INT +1, LUK +1, HP +75, Accuracy +2, Avoid +2, Hands +2 No. of upgrades available: - Sold for: ? mesos
Dropped by: -
Description:

A ring that's been evolved to Lv. 7.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring Lv. 8 (Tradable) Req Level: 0 Req Stats: -
Weapon Att.: 1
Magic Att.: 1
Weapon Def.: 50
Magic Def.: 50 Job: Common
Effects: STR +1, DEX +1, INT +1, LUK +1, HP +75, Accuracy +2, Avoid +2, Hands +2 No. of upgrades available: - Sold for: ? mesos
Dropped by: -
Description:

A ring that's been evolved to Lv. 8.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring Lv. 9 (Tradable) Req Level: 0 Req Stats: -
Weapon Att.: 1
Magic Att.: 1
Weapon Def.: 50
Magic Def.: 50 Job: Common
Effects: STR +1, DEX +1, INT +1, LUK +1, HP +75, Accuracy +2, Avoid +2, Speed +5, Jump +2, Hands +2 No. of upgrades available: - Sold for: ? mesos
Dropped by: -
Description:

A ring that's been evolved to Lv. 9.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring Lv. 10 (Tradable) Req Level: 0 Req Stats: -
Weapon Att.: 1
Magic Att.: 1
Weapon Def.: 50
Magic Def.: 50 Job: Common
Effects: STR +3, DEX +3, INT +3, LUK +3, HP +75, Accuracy +2, Avoid +2, Speed +5, Jump +2, Hands +2 No. of upgrades available: - Sold for: ? mesos
Dropped by: -
Description:

A ring that's been evolved to Lv. 10.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring Lv. 11 (Tradable) Req Level: 0 Req Stats: -
Weapon Att.: 1
Magic Att.: 1
Weapon Def.: 50
Magic Def.: 50 Job: Common
Effects: STR +3, DEX +3, INT +3, LUK +3, HP +150, Accuracy +2, Avoid +2, Speed +5, Jump +2, Hands +2 No. of upgrades available: - Sold for: ? mesos
Dropped by: -
Description:

A ring that's been evolved to Lv. 11.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring Lv. 12 (Tradable) Req Level: 0 Req Stats: -
Weapon Att.: 1
Magic Att.: 1
Weapon Def.: 100
Magic Def.: 100 Job: Common
Effects: STR +3, DEX +3, INT +3, LUK +3, HP +150, Accuracy +2, Avoid +2, Speed +5, Jump +2, Hands +2 No. of upgrades available: - Sold for: ? mesos
Dropped by: -
Description:

A ring that's been evolved to Lv. 12.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring Lv. 13 (Tradable) Req Level: 0 Req Stats: -
Weapon Att.: 1
Magic Att.: 1
Weapon Def.: 100
Magic Def.: 100 Job: Common
Effects: STR +3, DEX +3, INT +3, LUK +3, HP +150, Accuracy +5, Avoid +5, Speed +5, Jump +2, Hands +2 No. of upgrades available: - Sold for: ? mesos
Dropped by: -
Description:

A ring that's been evolved to Lv. 13.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring Lv. 14 (Tradable) Req Level: 0 Req Stats: -
Weapon Att.: 1
Magic Att.: 1
Weapon Def.: 100
Magic Def.: 100 Job: Common
Effects: STR +3, DEX +3, INT +3, LUK +3, HP +150, Accuracy +5, Avoid +5, Speed +5, Jump +2, Hands +5 No. of upgrades available: - Sold for: ? mesos
Dropped by: -
Description:

A ring that's been evolved to Lv. 14.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring Lv. 15 (Tradable) Req Level: 0 Req Stats: -
Weapon Att.: 1
Magic Att.: 1
Weapon Def.: 100
Magic Def.: 100 Job: Common
Effects: STR +5, DEX +5, INT +5, LUK +5, HP +150, Accuracy +5, Avoid +5, Speed +5, Jump +2, Hands +5 No. of upgrades available: - Sold for: ? mesos
Dropped by: -
Description:

A ring that's been evolved to Lv. 15.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring Lv. 16 (Tradable) Req Level: 0 Req Stats: -
Weapon Att.: 3
Magic Att.: 3
Weapon Def.: 100
Magic Def.: 100 Job: Common
Effects: STR +5, DEX +5, INT +5, LUK +5, HP +150, Accuracy +5, Avoid +5, Speed +5, Jump +2, Hands +5 No. of upgrades available: - Sold for: ? mesos
Dropped by: -
Description:

A ring that's been evolved to Lv. 16.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring Lv. 17 (Tradable) Req Level: 0 Req Stats: -
Weapon Att.: 5
Magic Att.: 5
Weapon Def.: 100
Magic Def.: 100 Job: Common
Effects: STR +7, DEX +7, INT +7, LUK +7, HP +150, Accuracy +5, Avoid +5, Speed +5, Jump +2, Hands +5 No. of upgrades available: - Sold for: ? mesos
Dropped by: -
Description:

A ring that's been evolved to Lv. 17.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring II Lv. 0 Req Level: 0 Req Stats: -
Weapon Def.: -
Magic Def.: - Job: Common
Effects: - No. of upgrades available: - Sold for: 1 mesos, cannot be traded
Dropped by: -
Description:

A ring that has not yet been evolved. If you log in every day, get an item from Cody, and play for an hour, you'll be able to upgrade the stats of the Evolving Ring II. On the last day of the event, an upgraded ring will become tradeable.

Available from: -
Remarks:
  • One-of-a-kind.

  • Time limited.

Evolving Ring II Lv. 1 Req Level: 0 Req Stats: -
Weapon Def.: -
Magic Def.: - Job: Common
Effects: HP +25 No. of upgrades available: - Sold for: ? mesos, cannot be traded
Dropped by: -
Description:

A ring that's been evolved to Lv. 1. If you log in every day, get an item from Cody, and play for an hour, you'll be able to upgrade the stats of the Evolving Ring II. On the last day of the event, an upgraded ring will become tradeable.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring II Lv. 2 Req Level: 0 Req Stats: -
Weapon Def.: 25
Magic Def.: 25 Job: Common
Effects: HP +25 No. of upgrades available: - Sold for: ? mesos, cannot be traded
Dropped by: -
Description:

A ring that's been evolved to Lv. 2. If you log in every day, get an item from Cody, and play for an hour, you'll be able to upgrade the stats of the Evolving Ring II. On the last day of the event, an upgraded ring will become tradeable.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring II Lv. 3 Req Level: 0 Req Stats: -
Weapon Def.: 25
Magic Def.: 25 Job: Common
Effects: HP +25, Accuracy +2, Avoid +2 No. of upgrades available: - Sold for: ? mesos, cannot be traded
Dropped by: -
Description:

A ring that's been evolved to Lv. 3. If you log in every day, get an item from Cody, and play for an hour, you'll be able to upgrade the stats of the Evolving Ring II. On the last day of the event, an upgraded ring will become tradeable.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring II Lv. 4 Req Level: 0 Req Stats: -
Weapon Def.: 25
Magic Def.: 25 Job: Common
Effects: HP +25, Accuracy +2, Avoid +2, Hands +2 No. of upgrades available: - Sold for: ? mesos, cannot be traded
Dropped by: -
Description:

A ring that's been evolved to Lv. 4. If you log in every day, get an item from Cody, and play for an hour, you'll be able to upgrade the stats of the Evolving Ring II. On the last day of the event, an upgraded ring will become tradeable.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring II Lv. 5 Req Level: 0 Req Stats: -
Weapon Def.: 25
Magic Def.: 25 Job: Common
Effects: STR +1, DEX +1, INT +1, LUK +1, HP +25, Accuracy +2, Avoid +2, Hands +2 No. of upgrades available: - Sold for: ? mesos, cannot be traded
Dropped by: -
Description:

A ring that's been evolved to Lv. 5. If you log in every day, get an item from Cody, and play for an hour, you'll be able to upgrade the stats of the Evolving Ring II. On the last day of the event, an upgraded ring will become tradeable.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring II Lv. 6 Req Level: 0 Req Stats: -
Weapon Def.: 25
Magic Def.: 25 Job: Common
Effects: STR +1, DEX +1, INT +1, LUK +1, HP +75, Accuracy +2, Avoid +2, Hands +2 No. of upgrades available: - Sold for: ? mesos, cannot be traded
Dropped by: -
Description:

A ring that's been evolved to Lv. 6. If you log in every day, get an item from Cody, and play for an hour, you'll be able to upgrade the stats of the Evolving Ring II. On the last day of the event, an upgraded ring will become tradeable.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring II Lv. 7 Req Level: 0 Req Stats: -
Weapon Def.: 50
Magic Def.: 50 Job: Common
Effects: STR +1, DEX +1, INT +1, LUK +1, HP +75, Accuracy +2, Avoid +2, Hands +2 No. of upgrades available: - Sold for: ? mesos, cannot be traded
Dropped by: -
Description:

A ring that's been evolved to Lv. 7. If you log in every day, get an item from Cody, and play for an hour, you'll be able to upgrade the stats of the Evolving Ring II. On the last day of the event, an upgraded ring will become tradeable.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring II Lv. 8 Req Level: 0 Req Stats: -
Weapon Att.: 1
Magic Att.: 1
Weapon Def.: 50
Magic Def.: 50 Job: Common
Effects: STR +1, DEX +1, INT +1, LUK +1, HP +75, Accuracy +2, Avoid +2, Hands +2 No. of upgrades available: - Sold for: ? mesos, cannot be traded
Dropped by: -
Description:

A ring that's been evolved to Lv. 8. If you log in every day, get an item from Cody, and play for an hour, you'll be able to upgrade the stats of the Evolving Ring II. On the last day of the event, an upgraded ring will become tradeable.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring II Lv. 9 Req Level: 0 Req Stats: -
Weapon Att.: 1
Magic Att.: 1
Weapon Def.: 50
Magic Def.: 50 Job: Common
Effects: STR +1, DEX +1, INT +1, LUK +1, HP +75, Accuracy +2, Avoid +2, Speed +5, Jump +2, Hands +2 No. of upgrades available: - Sold for: ? mesos, cannot be traded
Dropped by: -
Description:

A ring that's been evolved to Lv. 9. If you log in every day, get an item from Cody, and play for an hour, you'll be able to upgrade the stats of the Evolving Ring II. On the last day of the event, an upgraded ring will become tradeable.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring II Lv. 10 Req Level: 0 Req Stats: -
Weapon Att.: 1
Magic Att.: 1
Weapon Def.: 50
Magic Def.: 50 Job: Common
Effects: STR +3, DEX +3, INT +3, LUK +3, HP +75, Accuracy +2, Avoid +2, Speed +5, Jump +2, Hands +2 No. of upgrades available: - Sold for: ? mesos, cannot be traded
Dropped by: -
Description:

A ring that's been evolved to Lv. 10. If you log in every day, get an item from Cody, and play for an hour, you'll be able to upgrade the stats of the Evolving Ring II. On the last day of the event, an upgraded ring will become tradeable.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring II Lv. 11 Req Level: 0 Req Stats: -
Weapon Att.: 1
Magic Att.: 1
Weapon Def.: 50
Magic Def.: 50 Job: Common
Effects: STR +3, DEX +3, INT +3, LUK +3, HP +150, Accuracy +2, Avoid +2, Speed +5, Jump +2, Hands +2 No. of upgrades available: - Sold for: ? mesos, cannot be traded
Dropped by: -
Description:

A ring that's been evolved to Lv. 11. If you log in every day, get an item from Cody, and play for an hour, you'll be able to upgrade the stats of the Evolving Ring II. On the last day of the event, an upgraded ring will become tradeable.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring II Lv. 12 Req Level: 0 Req Stats: -
Weapon Att.: 1
Magic Att.: 1
Weapon Def.: 100
Magic Def.: 100 Job: Common
Effects: STR +3, DEX +3, INT +3, LUK +3, HP +150, Accuracy +2, Avoid +2, Speed +5, Jump +2, Hands +2 No. of upgrades available: - Sold for: ? mesos, cannot be traded
Dropped by: -
Description:

A ring that's been evolved to Lv. 12. If you log in every day, get an item from Cody, and play for an hour, you'll be able to upgrade the stats of the Evolving Ring II. On the last day of the event, an upgraded ring will become tradeable.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring II Lv. 13 Req Level: 0 Req Stats: -
Weapon Att.: 1
Magic Att.: 1
Weapon Def.: 100
Magic Def.: 100 Job: Common
Effects: STR +3, DEX +3, INT +3, LUK +3, HP +150, Accuracy +5, Avoid +5, Speed +5, Jump +2, Hands +2 No. of upgrades available: - Sold for: ? mesos, cannot be traded
Dropped by: -
Description:

A ring that's been evolved to Lv. 13. If you log in every day, get an item from Cody, and play for an hour, you'll be able to upgrade the stats of the Evolving Ring II. On the last day of the event, an upgraded ring will become tradeable.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring II Lv. 14 Req Level: 0 Req Stats: -
Weapon Att.: 1
Magic Att.: 1
Weapon Def.: 100
Magic Def.: 100 Job: Common
Effects: STR +3, DEX +3, INT +3, LUK +3, HP +150, Accuracy +5, Avoid +5, Speed +5, Jump +2, Hands +5 No. of upgrades available: - Sold for: ? mesos, cannot be traded
Dropped by: -
Description:

A ring that's been evolved to Lv. 14. If you log in every day, get an item from Cody, and play for an hour, you'll be able to upgrade the stats of the Evolving Ring II. On the last day of the event, an upgraded ring will become tradeable.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring II Lv. 15 Req Level: 0 Req Stats: -
Weapon Att.: 1
Magic Att.: 1
Weapon Def.: 100
Magic Def.: 100 Job: Common
Effects: STR +5, DEX +5, INT +5, LUK +5, HP +150, Accuracy +5, Avoid +5, Speed +5, Jump +2, Hands +5 No. of upgrades available: - Sold for: ? mesos, cannot be traded
Dropped by: -
Description:

A ring that's been evolved to Lv. 15. If you log in every day, get an item from Cody, and play for an hour, you'll be able to upgrade the stats of the Evolving Ring II. On the last day of the event, an upgraded ring will become tradeable.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring II Lv. 16 Req Level: 0 Req Stats: -
Weapon Att.: 3
Magic Att.: 3
Weapon Def.: 100
Magic Def.: 100 Job: Common
Effects: STR +5, DEX +5, INT +5, LUK +5, HP +150, Accuracy +5, Avoid +5, Speed +5, Jump +2, Hands +5 No. of upgrades available: - Sold for: ? mesos, cannot be traded
Dropped by: -
Description:

A ring that's been evolved to Lv. 16. If you log in every day, get an item from Cody, and play for an hour, you'll be able to upgrade the stats of the Evolving Ring II. On the last day of the event, an upgraded ring will become tradeable.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring II Lv. 17 Req Level: 0 Req Stats: -
Weapon Att.: 5
Magic Att.: 5
Weapon Def.: 100
Magic Def.: 100 Job: Common
Effects: STR +7, DEX +7, INT +7, LUK +7, HP +150, Accuracy +5, Avoid +5, Speed +5, Jump +2, Hands +5 No. of upgrades available: - Sold for: ? mesos, cannot be traded
Dropped by: -
Description:

A ring that's been evolved to Lv. 17. If you log in every day, get an item from Cody, and play for an hour, you'll be able to upgrade the stats of the Evolving Ring II. On the last day of the event, an upgraded ring will become tradeable.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring II Lv. 1 (Tradable) Req Level: 0 Req Stats: -
Weapon Def.: -
Magic Def.: - Job: Common
Effects: HP +25 No. of upgrades available: - Sold for: ? mesos
Dropped by: -
Description:

A ring that's been evolved to Lv. 1.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring II Lv. 2 (Tradable) Req Level: 0 Req Stats: -
Weapon Def.: 25
Magic Def.: 25 Job: Common
Effects: HP +25 No. of upgrades available: - Sold for: ? mesos
Dropped by: -
Description:

A ring that's been evolved to Lv. 2.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring II Lv. 3 (Tradable) Req Level: 0 Req Stats: -
Weapon Def.: 25
Magic Def.: 25 Job: Common
Effects: HP +25, Accuracy +2, Avoid +2 No. of upgrades available: - Sold for: ? mesos
Dropped by: -
Description:

A ring that's been evolved to Lv. 3.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring II Lv. 4 (Tradable) Req Level: 0 Req Stats: -
Weapon Def.: 25
Magic Def.: 25 Job: Common
Effects: HP +25, Accuracy +2, Avoid +2, Hands +2 No. of upgrades available: - Sold for: ? mesos
Dropped by: -
Description:

A ring that's been evolved to Lv. 4.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring II Lv. 5 (Tradable) Req Level: 0 Req Stats: -
Weapon Def.: 25
Magic Def.: 25 Job: Common
Effects: STR +1, DEX +1, INT +1, LUK +1, HP +25, Accuracy +2, Avoid +2, Hands +2 No. of upgrades available: - Sold for: ? mesos
Dropped by: -
Description:

A ring that's been evolved to Lv. 5.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring II Lv. 6 (Tradable) Req Level: 0 Req Stats: -
Weapon Def.: 25
Magic Def.: 25 Job: Common
Effects: STR +1, DEX +1, INT +1, LUK +1, HP +75, Accuracy +2, Avoid +2, Hands +2 No. of upgrades available: - Sold for: ? mesos
Dropped by: -
Description:

A ring that's been evolved to Lv. 6.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring II Lv. 7 (Tradable) Req Level: 0 Req Stats: -
Weapon Def.: 50
Magic Def.: 50 Job: Common
Effects: STR +1, DEX +1, INT +1, LUK +1, HP +75, Accuracy +2, Avoid +2, Hands +2 No. of upgrades available: - Sold for: ? mesos
Dropped by: -
Description:

A ring that's been evolved to Lv. 7.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring II Lv. 8 (Tradable) Req Level: 0 Req Stats: -
Weapon Att.: 1
Magic Att.: 1
Weapon Def.: 50
Magic Def.: 50 Job: Common
Effects: STR +1, DEX +1, INT +1, LUK +1, HP +75, Accuracy +2, Avoid +2, Hands +2 No. of upgrades available: - Sold for: ? mesos
Dropped by: -
Description:

A ring that's been evolved to Lv. 8.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring II Lv. 9 (Tradable) Req Level: 0 Req Stats: -
Weapon Att.: 1
Magic Att.: 1
Weapon Def.: 50
Magic Def.: 50 Job: Common
Effects: STR +1, DEX +1, INT +1, LUK +1, HP +75, Accuracy +2, Avoid +2, Speed +5, Jump +2, Hands +2 No. of upgrades available: - Sold for: ? mesos
Dropped by: -
Description:

A ring that's been evolved to Lv. 9.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring II Lv. 10 (Tradable) Req Level: 0 Req Stats: -
Weapon Att.: 1
Magic Att.: 1
Weapon Def.: 50
Magic Def.: 50 Job: Common
Effects: STR +3, DEX +3, INT +3, LUK +3, HP +75, Accuracy +2, Avoid +2, Speed +5, Jump +2, Hands +2 No. of upgrades available: - Sold for: ? mesos
Dropped by: -
Description:

A ring that's been evolved to Lv. 10.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring II Lv. 11 (Tradable) Req Level: 0 Req Stats: -
Weapon Att.: 1
Magic Att.: 1
Weapon Def.: 50
Magic Def.: 50 Job: Common
Effects: STR +3, DEX +3, INT +3, LUK +3, HP +150, Accuracy +2, Avoid +2, Speed +5, Jump +2, Hands +2 No. of upgrades available: - Sold for: ? mesos
Dropped by: -
Description:

A ring that's been evolved to Lv. 11.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring II Lv. 12 (Tradable) Req Level: 0 Req Stats: -
Weapon Att.: 1
Magic Att.: 1
Weapon Def.: 100
Magic Def.: 100 Job: Common
Effects: STR +3, DEX +3, INT +3, LUK +3, HP +150, Accuracy +2, Avoid +2, Speed +5, Jump +2, Hands +2 No. of upgrades available: - Sold for: ? mesos
Dropped by: -
Description:

A ring that's been evolved to Lv. 12.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring II Lv. 13 (Tradable) Req Level: 0 Req Stats: -
Weapon Att.: 1
Magic Att.: 1
Weapon Def.: 100
Magic Def.: 100 Job: Common
Effects: STR +3, DEX +3, INT +3, LUK +3, HP +150, Accuracy +5, Avoid +5, Speed +5, Jump +2, Hands +2 No. of upgrades available: - Sold for: ? mesos
Dropped by: -
Description:

A ring that's been evolved to Lv. 13.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring II Lv. 14 (Tradable) Req Level: 0 Req Stats: -
Weapon Att.: 1
Magic Att.: 1
Weapon Def.: 100
Magic Def.: 100 Job: Common
Effects: STR +3, DEX +3, INT +3, LUK +3, HP +150, Accuracy +5, Avoid +5, Speed +5, Jump +2, Hands +5 No. of upgrades available: - Sold for: ? mesos
Dropped by: -
Description:

A ring that's been evolved to Lv. 14.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring II Lv. 15 (Tradable) Req Level: 0 Req Stats: -
Weapon Att.: 1
Magic Att.: 1
Weapon Def.: 100
Magic Def.: 100 Job: Common
Effects: STR +5, DEX +5, INT +5, LUK +5, HP +150, Accuracy +5, Avoid +5, Speed +5, Jump +2, Hands +5 No. of upgrades available: - Sold for: ? mesos
Dropped by: -
Description:

A ring that's been evolved to Lv. 15.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring II Lv. 16 (Tradable) Req Level: 0 Req Stats: -
Weapon Att.: 3
Magic Att.: 3
Weapon Def.: 100
Magic Def.: 100 Job: Common
Effects: STR +5, DEX +5, INT +5, LUK +5, HP +150, Accuracy +5, Avoid +5, Speed +5, Jump +2, Hands +5 No. of upgrades available: - Sold for: ? mesos
Dropped by: -
Description:

A ring that's been evolved to Lv. 16.

Available from: -
Remarks:
  • One-of-a-kind.

Evolving Ring II Lv. 17 (Tradable) Req Level: 0 Req Stats: -
Weapon Att.: 5
Magic Att.: 5
Weapon Def.: 100
Magic Def.: 100 Job: Common
Effects: STR +7, DEX +7, INT +7, LUK +7, HP +150, Accuracy +5, Avoid +5, Speed +5, Jump +2, Hands +5 No. of upgrades available: - Sold for: ? mesos
Dropped by: -
Description:

A ring that's been evolved to Lv. 17.

Available from: -
Remarks:
  • One-of-a-kind.

Lirin's Ring Req Level: 10 Req Stats: -
Weapon Def.: -
Magic Def.: - Job: Common
Effects: STR +3, DEX +3, INT +3, LUK +3, MaxHP +30, MaxMP +30, WA +3, MA +3 No. of upgrades available: - Sold for: Cannot be sold, cannot be traded
Dropped by: -
Available from:
  • This item can be obtained from The Return of Aran (Level 50 and above) quest.
Remarks:
  • This item can be shared with any character within the same account. It cannot be traded with any other account.

Resistance Ring Req Level: 10 Req Stats: -
Weapon Att.: 3
Magic Att.: 3
Magic Def.: - Job: Common
Effects: STR +3, DEX +3, INT +3, LUK +3, HP +30, MP +30 No. of upgrades available: - Sold for: 1 mesos
Dropped by: -
Description:

A Resistance ring that can be put inside the Storage Room, and shared between characters within the same account. You cannot trade it to users with other accounts.

Available from: -
Remarks:
  • One-of-a-kind.

  • This item can be shared with any character within the same account. It cannot be traded with any other account.

Snowdrop Angelic Blessing Req Level: 13 Req Stats: -
Weapon Def.: -
Magic Def.: - Job: Common
Effects: - No. of upgrades available: - Sold for: 1 mesos, cannot be traded
Dropped by: -
Description:

When you equip this ring, you'll be able to summon Archangel.

Available from: -
Remarks:
  • This item is limited by time.
Explorer's Cruel Ring Req Level: 30 Req Stats: -
Weapon Att.: 3
Magic Att.: 1
Magic Def.: - Job: Common
Effects: MaxHP +180, MaxMP +100 No. of upgrades available: - Sold for: Cannot be sold
Dropped by: -
Available from: -
Remarks:
  • One-of-a-kind.

  • An instant death effect is randomly added to your attacks.

  • Critical rate increases by 5%.

  • It can be kept in the storage and shared with another character in your account 1 time. It cannot be traded after.

Explorer's Critical Ring Req Level: 30 Req Stats: -
Weapon Att.: 2
Magic Att.: 1
Magic Def.: - Job: Common
Effects: MaxHP +180, MaxMP +100 No. of upgrades available: - Sold for: Cannot be sold
Dropped by: -
Available from: -
Remarks:
  • One-of-a-kind.

  • An instant death effect is randomly added to your attacks.

  • Critical rate increases by 10%.

  • It can be kept in the storage and shared with another character in your account 1 time. It cannot be traded after.

Explorer's Magical Ring Req Level: 30 Req Stats: -
Weapon Att.: 1
Magic Att.: 5
Magic Def.: - Job: Common
Effects: MaxHP +100, MaxMP +180 No. of upgrades available: - Sold for: Cannot be sold
Dropped by: -
Available from: -
Remarks:
  • One-of-a-kind.

  • A knock down effect is randomly added to your attacks.

  • Critical rate increases by 5%.

  • It can be kept in the storage and shared with another character in your account 1 time. It cannot be traded after.

Angelic Blessing Req Level: 30 Req Stats: -
Weapon Def.: -
Magic Def.: - Job: Common
Effects: STR +1, DEX +1, INT +1, LUK +1, Avoid +30, Accuracy +30 No. of upgrades available: - Sold for: 1 mesos
Dropped by: -
Description:

When you equip this ring, you’ll be able to summon Archangel.

Available from: -
Remarks:
  • This item cannot be traded after it has been equipped by the user.
Bronze Source Ring Req Level: 47 Req Stats: -
Weapon Def.: 40
Magic Def.: 40 Job: Common
Effects: STR +1, DEX +1, INT +1, LUK +1, HP +10, MP +10 No. of upgrades available: - Sold for: 80,000 mesos
Dropped by: -
Available from: -
Silver Source Ring Req Level: 67 Req Stats: -
Weapon Def.: 60
Magic Def.: 60 Job: Common
Effects: STR +2, DEX +2, INT +2, LUK +2, HP +20, MP +20 No. of upgrades available: - Sold for: 160,000 mesos
Dropped by: -
Available from: -
Dark Angelic Blessing Req Level: 70 Req Stats: -
Weapon Def.: -
Magic Def.: - Job: Common
Effects: STR +6, DEX +6, INT +6, LUK +6, HP +100, MP +100 No. of upgrades available: - Sold for: 1 mesos
Dropped by: -
Description:

When you equip this ring, you’ll be able to summon Dark Angel.

Available from: -
Remarks:
  • Trading can be enabled once when the Platinum Scissors of Karma (Cash Shop item) is used.
  • This item cannot be traded after it has been equipped by the user.
Gold Source Ring Req Level: 87 Req Stats: -
Weapon Def.: 80
Magic Def.: 80 Job: Common
Effects: STR +3, DEX +3, INT +3, LUK +3, HP +40, MP +40 No. of upgrades available: - Sold for: 240,000 mesos
Dropped by: -
Available from: -
Onxy Source Ring Req Level: 107 Req Stats: -
Weapon Def.: 100
Magic Def.: 100 Job: Common
Effects: STR +4, DEX +4, INT +4, LUK +4, HP +60, MP +60 No. of upgrades available: - Sold for: 320,000 mesos
Dropped by: -
Available from: -
Imperial Source Ring Req Level: 127 Req Stats: -
Weapon Def.: 120
Magic Def.: 120 Job: Common
Effects: STR +5, DEX +5, INT +5, LUK +5, HP +80, MP +80 No. of upgrades available: - Sold for: 400,000 mesos
Dropped by: -
Available from: -
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