Blade Lord
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Requirement: Level 70
PVE
Advanced Dark Sight | Master Level: 20 | |
Type: Passive | Pre-requisite: Lv.6 or above: Mastery Book required. | |
Description: Attacks multiple nearby enemies. The attacks become more elaborate as the skill level increases. |
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Level 1: Proc Chance: 11% | ||
Level 2: Proc Chance: 13% | ||
Level 3: Proc Chance: 15% | ||
Level 4: Proc Chance: 17% | ||
Level 5: Proc Chance: 19% | ||
Level 6: Proc Chance: 21% | ||
Level 7: Proc Chance: 23% | ||
Level 8: Proc Chance: 25% | ||
Level 9: Proc Chance: 27% | ||
Level 10: Proc Chance: 29% | ||
Level 11: Proc Chance: 31% | ||
Level 12: Proc Chance: 33% | ||
Level 13: Proc Chance: 35% | ||
Level 14: Proc Chance: 37% | ||
Level 15: Proc Chance: 39% | ||
Level 16: Proc Chance: 41% | ||
Level 17: Proc Chance: 43% | ||
Level 18: Proc Chance: 45% | ||
Level 19: Proc Chance: 47% | ||
Level 20: Proc Chance: 49% |
Bloody Storm | Master Level: 10 | |
Type: Active | Pre-requisite: Level 20 Slash Storm | |
Description: An advanced version of Slash Storm. Attacks multiple enemies at a very high speed with elaborate movements. |
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Level 1: MP Cost: 35, Damage: 285% x2 on up to 6 enemies | ||
Level 2: MP Cost: 35, Damage: 300% x2 on up to 6 enemies | ||
Level 3: MP Cost: 38, Damage: 315% x2 on up to 6 enemies | ||
Level 4: MP Cost: 38, Damage: 330% x2 on up to 7 enemies | ||
Level 5: MP Cost: 38, Damage: 345% x2 on up to 7 enemies | ||
Level 6: MP Cost: 41, Damage: 360% x2 on up to 7 enemies | ||
Level 7: MP Cost: 41, Damage: 375% x2 on up to 7 enemies | ||
Level 8: MP Cost: 41, Damage: 390% x2 on up to 8 enemies | ||
Level 9: MP Cost: 44, Damage: 405% x2 on up to 8 enemies | ||
Level 10: MP Cost: 44, Damage: 420% x2 on up to 8 enemies |
Mirror Image | Master Level: 30 | |
Type: Supportive | Pre-requisite: Lv.11 or above: Master Book required | |
Description: Summons a doppelganger that looks just like you to assist in attacks for a certain amount of time. Your doppelganger cannot use certain skills. |
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Level 1: MP Cost: 40, Damage: 12%, Duration: 60 sec | ||
Level 2: MP Cost: 40, Damage: 14%, Duration: 60 sec | ||
Level 3: MP Cost: 40, Damage: 16%, Duration: 60 sec | ||
Level 4: MP Cost: 44, Damage: 18%, Duration: 60 sec | ||
Level 5: MP Cost: 44, Damage: 20%, Duration: 60 sec | ||
Level 6: MP Cost: 44, Damage: 22%, Duration: 60 sec | ||
Level 7: MP Cost: 44, Damage: 24%, Duration: 60 sec | ||
Level 8: MP Cost: 48, Damage: 26%, Duration: 60 sec | ||
Level 9: MP Cost: 48, Damage: 28%, Duration: 60 sec | ||
Level 10: MP Cost: 48, Damage: 30%, Duration: 100 sec | ||
Level 11: MP Cost: 48, Damage: 32%, Duration: 100 sec | ||
Level 12: MP Cost: 52, Damage: 34%, Duration: 100 sec | ||
Level 13: MP Cost: 52, Damage: 36%, Duration: 100 sec | ||
Level 14: MP Cost: 52, Damage: 38%, Duration: 100 sec | ||
Level 15: MP Cost: 52, Damage: 40%, Duration: 100 sec | ||
Level 16: MP Cost: 56, Damage: 42%, Duration: 100 sec | ||
Level 17: MP Cost: 56, Damage: 44%, Duration: 100 sec | ||
Level 18: MP Cost: 56, Damage: 46%, Duration: 100 sec | ||
Level 19: MP Cost: 56, Damage: 48%, Duration: 100 sec | ||
Level 20: MP Cost: 60, Damage: 50%, Duration: 140 sec | ||
Level 21: MP Cost: 60, Damage: 52%, Duration: 140 sec | ||
Level 22: MP Cost: 60, Damage: 54%, Duration: 140 sec | ||
Level 23: MP Cost: 60, Damage: 56%, Duration: 140 sec | ||
Level 24: MP Cost: 64, Damage: 58%, Duration: 140 sec | ||
Level 25: MP Cost: 64, Damage: 60%, Duration: 140 sec | ||
Level 26: MP Cost: 64, Damage: 62%, Duration: 140 sec | ||
Level 27: MP Cost: 64, Damage: 64%, Duration: 140 sec | ||
Level 28: MP Cost: 68, Damage: 66%, Duration: 140 sec | ||
Level 29: MP Cost: 68, Damage: 68%, Duration: 140 sec | ||
Level 30: MP Cost: 68, Damage: 70%, Duration: 180 sec |
Owl Spirit | Master Level: 20 | |
Type: Active | ||
Description: Summons an owl spirit that attempts to instantly kill 1 enemy. If successful, your attack rate for a set number of attacks will increase. |
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Level 1: MP Cost: 22, Instant Kill Chance: 30%, Damage Bonus: 110% for next 6 attacks when Instant Kill is successful, Cooldown: 98 sec | ||
Level 2: MP Cost: 22, Instant Kill Chance: 31%, Damage Bonus: 112% for next 6 attacks when Instant Kill is successful, Cooldown: 96 sec | ||
Level 3: MP Cost: 22, Instant Kill Chance: 32%, Damage Bonus: 112% for next 6 attacks when Instant Kill is successful, Cooldown: 94 sec | ||
Level 4: MP Cost: 25, Instant Kill Chance: 33%, Damage Bonus: 114% for next 6 attacks when Instant Kill is successful, Cooldown: 92 sec | ||
Level 5: MP Cost: 25, Instant Kill Chance: 34%, Damage Bonus: 114% for next 7 attacks when Instant Kill is successful, Cooldown: 90 sec | ||
Level 6: MP Cost: 25, Instant Kill Chance: 35%, Damage Bonus: 116% for next 7 attacks when Instant Kill is successful, Cooldown: 88 sec | ||
Level 7: MP Cost: 25, Instant Kill Chance: 36%, Damage Bonus: 116% for next 7 attacks when Instant Kill is successful, Cooldown: 86 sec | ||
Level 8: MP Cost: 28, Instant Kill Chance: 37%, Damage Bonus: 118% for next 7 attacks when Instant Kill is successful, Cooldown: 84 sec | ||
Level 9: MP Cost: 28, Instant Kill Chance: 38%, Damage Bonus: 118% for next 8 attacks when Instant Kill is successful, Cooldown: 82 sec | ||
Level 10: MP Cost: 28, Instant Kill Chance: 39%, Damage Bonus: 120% for next 8 attacks when Instant Kill is successful, Cooldown: 80 sec | ||
Level 11: MP Cost: 28, Instant Kill Chance: 40%, Damage Bonus: 120% for next 8 attacks when Instant Kill is successful, Cooldown: 78 sec | ||
Level 12: MP Cost: 31, Instant Kill Chance: 41%, Damage Bonus: 122% for next 8 attacks when Instant Kill is successful, Cooldown: 76 sec | ||
Level 13: MP Cost: 31, Instant Kill Chance: 42%, Damage Bonus: 122% for next 9 attacks when Instant Kill is successful, Cooldown: 74 sec | ||
Level 14: MP Cost: 31, Instant Kill Chance: 43%, Damage Bonus: 124% for next 9 attacks when Instant Kill is successful, Cooldown: 72 sec | ||
Level 15: MP Cost: 31, Instant Kill Chance: 44%, Damage Bonus: 124% for next 9 attacks when Instant Kill is successful, Cooldown: 70 sec | ||
Level 16: MP Cost: 34, Instant Kill Chance: 45%, Damage Bonus: 126% for next 9 attacks when Instant Kill is successful, Cooldown: 68 sec | ||
Level 17: MP Cost: 34, Instant Kill Chance: 46%, Damage Bonus: 126% for next 10 attacks when Instant Kill is successful, Cooldown: 66 sec | ||
Level 18: MP Cost: 34, Instant Kill Chance: 47%, Damage Bonus: 128% for next 10 attacks when Instant Kill is successful, Cooldown: 64 sec | ||
Level 19: MP Cost: 34, Instant Kill Chance: 48%, Damage Bonus: 128% for next 10 attacks when Instant Kill is successful, Cooldown: 62 sec | ||
Level 20: MP Cost: 37, Instant Kill Chance: 49%, Damage Bonus: 130% for next 10 attacks when Instant Kill is successful, Cooldown: 60 sec |
Upper Stab | Master Level: 20 | |
Type: Active | ||
Description: Launches multiple enemies into the air. You can deal additional damage by attacking the enemies in the air. |
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Level 1: MP Cost: 25, Damage: 212% Number of Attacks: 2, Max Monsters Hit: 4, Bonus Damage (to airborne enemies): 32%, 150% launching damage, +32% Damage while enemy in air, Attacks 3 enemies, 176% range | ||
Level 2: MP Cost: 25, Damage: 214% Number of Attacks: 2, Max Monsters Hit: 4, Bonus Damage (to airborne enemies): 34% | ||
Level 3: MP Cost: 25, Damage: 216% Number of Attacks: 2, Max Monsters Hit: 4, Bonus Damage (to airborne enemies): 36% | ||
Level 4: MP Cost: 25, Damage: 218% Number of Attacks: 2, Max Monsters Hit: 4, Bonus Damage (to airborne enemies): 38% | ||
Level 5: MP Cost: 25, Damage: 220% Number of Attacks: 2, Max Monsters Hit: 4, Bonus Damage (to airborne enemies): 40% | ||
Level 6: MP Cost: 30, Damage: 222% Number of Attacks: 2, Max Monsters Hit: 4, Bonus Damage (to airborne enemies): 42% | ||
Level 7: MP Cost: 30, Damage: 224% Number of Attacks: 2, Max Monsters Hit: 4, Bonus Damage (to airborne enemies): 44% | ||
Level 8: MP Cost: 30, Damage: 226% Number of Attacks: 2, Max Monsters Hit: 4, Bonus Damage (to airborne enemies): 46% | ||
Level 9: MP Cost: 30, Damage: 228% Number of Attacks: 2, Max Monsters Hit: 4, Bonus Damage (to airborne enemies): 48% | ||
Level 10: MP Cost: 30, Damage: 230% Number of Attacks: 2, Max Monsters Hit: 5, Bonus Damage (to airborne enemies): 50% | ||
Level 11: MP Cost: 30, Damage: 232% Number of Attacks: 2, Max Monsters Hit: 5, Bonus Damage (to airborne enemies): 52% | ||
Level 12: MP Cost: 35, Damage: 234% Number of Attacks: 2, Max Monsters Hit: 5, Bonus Damage (to airborne enemies): 54% | ||
Level 13: MP Cost: 35, Damage: 236% Number of Attacks: 2, Max Monsters Hit: 5, Bonus Damage (to airborne enemies): 56% | ||
Level 14: MP Cost: 35, Damage: 238% Number of Attacks: 2, Max Monsters Hit: 5, Bonus Damage (to airborne enemies): 58% | ||
Level 15: MP Cost: 35, Damage: 240% Number of Attacks: 2, Max Monsters Hit: 5, Bonus Damage (to airborne enemies): 60% | ||
Level 16: MP Cost: 35, Damage: 242% Number of Attacks: 2, Max Monsters Hit: 5, Bonus Damage (to airborne enemies): 62% | ||
Level 17: MP Cost: 35, Damage: 244% Number of Attacks: 2, Max Monsters Hit: 5, Bonus Damage (to airborne enemies): 64% | ||
Level 18: MP Cost: 40, Damage: 246% Number of Attacks: 2, Max Monsters Hit: 5, Bonus Damage (to airborne enemies): 66% | ||
Level 19: MP Cost: 40, Damage: 248% Number of Attacks: 2, Max Monsters Hit: 5, Bonus Damage (to airborne enemies): 68% | ||
Level 20: MP Cost: 40, Damage: 250% Number of Attacks: 2, Max Monsters Hit: 6, Bonus Damage (to airborne enemies): 70% |
Flying Assaulter | Master Level: 20 | |
Type: Active | Pre-requisite: Lv. 20 Self Haste. Lv.6 or above: Mastery Book required | |
Description: You descend diagonally from the air, slashing enemies within a certain range, with a chance to stun them. To use the skill, you must have at least 120% Jump. |
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Level 1: MP Cost: 24, Damage: 306% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 4 sec | ||
Level 2: MP Cost: 24, Damage: 312% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 4 sec | ||
Level 3: MP Cost: 24, Damage: 318% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 4 sec | ||
Level 4: MP Cost: 28, Damage: 324% x2, Max Monsters Hit: 4, Stun Chance: 3%, Stun Duration: 4 sec | ||
Level 5: MP Cost: 28, Damage: 330% x2, Max Monsters Hit: 5, Stun Chance: 4%, Stun Duration: 4 sec | ||
Level 6: MP Cost: 28, Damage: 336% x2, Max Monsters Hit: 5, Stun Chance: 4%, Stun Duration: 4 sec | ||
Level 7: MP Cost: 28, Damage: 342% x2, Max Monsters Hit: 5, Stun Chance: 4%, Stun Duration: 4 sec | ||
Level 8: MP Cost: 32, Damage: 348% x2, Max Monsters Hit: 5, Stun Chance: 4%, Stun Duration: 5 sec | ||
Level 9: MP Cost: 32, Damage: 354% x2, Max Monsters Hit: 6, Stun Chance: 5%, Stun Duration: 5 sec | ||
Level 10: MP Cost: 32, Damage: 360% x2, Max Monsters Hit: 6, Stun Chance: 5%, Stun Duration: 5 sec | ||
Level 11: MP Cost: 32, Damage: 366% x2, Max Monsters Hit: 6, Stun Chance: 5%, Stun Duration: 5 sec | ||
Level 12: MP Cost: 36, Damage: 372% x2, Max Monsters Hit: 6, Stun Chance: 5%, Stun Duration: 5 sec | ||
Level 13: MP Cost: 36, Damage: 378% x2, Max Monsters Hit: 7, Stun Chance: 6%, Stun Duration: 5 sec | ||
Level 14: MP Cost: 36, Damage: 384% x2, Max Monsters Hit: 7, Stun Chance: 6%, Stun Duration: 5 sec | ||
Level 15: MP Cost: 36, Damage: 390% x2, Max Monsters Hit: 7, Stun Chance: 6%, Stun Duration: 6 sec | ||
Level 16: MP Cost: 40, Damage: 396% x2, Max Monsters Hit: 7, Stun Chance: 6%, Stun Duration: 6 sec | ||
Level 17: MP Cost: 40, Damage: 402% x2, Max Monsters Hit: 8, Stun Chance: 7%, Stun Duration: 6 sec | ||
Level 18: MP Cost: 40, Damage: 408% x2, Max Monsters Hit: 8, Stun Chance: 7%, Stun Duration: 6 sec | ||
Level 19: MP Cost: 40, Damage: 414% x2, Max Monsters Hit: 8, Stun Chance: 7%, Stun Duration: 6 sec | ||
Level 20: MP Cost: 44, Damage: 420% x2, Max Monsters Hit: 8, Stun Chance: 7%, Stun Duration: 6 sec | ||
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