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Improving MP Recovery |
Master Level: 16 |
| Type: Passive |
| Description: Recovering even more MP every 10 sec. The higher the level of the character and the skill level, the more recovery it enables the character to have. |
| Level 1: Constant additional recovery of MP |
| Level 2: Constant additional recovery of MP |
| Level 3: Constant additional recovery of MP |
| Level 4: Constant additional recovery of MP |
| Level 5: Constant additional recovery of MP |
| Level 6: Constant additional recovery of MP |
| Level 7: Constant additional recovery of MP |
| Level 8: Constant additional recovery of MP |
| Level 9: Constant additional recovery of MP |
| Level 10: Constant additional recovery of MP |
| Level 11: Constant additional recovery of MP |
| Level 12: Constant additional recovery of MP |
| Level 13: Constant additional recovery of MP |
| Level 14: Constant additional recovery of MP |
| Level 15: Constant additional recovery of MP |
| Level 16: Constant additional recovery of MP |
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Improving Max MP Increase |
Master Level: 10 |
| Type: Passive |
Pre-requisite: Improving MP recovery Lv. 5 |
| Description: This skill boosts up the amount of increase on MaxMP after each Level UP, or AP used on MaxMP. |
| Level 1: If Level UP, +2 more; if AP applied, +1 more on top on MaxMP |
| Level 2: If Level UP, +4 more; if AP applied, +2 more on top on MaxMP |
| Level 3: If Level UP, +6 more; if AP applied, +3 more on top on MaxMP |
| Level 4: If Level UP, +8 more; if AP applied, +4 more on top on MaxMP |
| Level 5: If Level UP, +10 more; if AP applied, +5 more on top on MaxMP |
| Level 6: If Level UP, +12 more; if AP applied, +6 more on top on MaxMP |
| Level 7: If Level UP, +14 more; if AP applied, +7 more on top on MaxMP |
| Level 8: If Level UP, +16 more; if AP applied, +8 more on top on MaxMP |
| Level 9: If Level UP, +18 more; if AP applied, +9 more on top on MaxMP |
| Level 10: If Level UP, +20 more; if AP applied, +10 more on top on MaxMP |
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Magic Guard |
Master Level: 20 |
| Type: Supportive |
| Description: Temporarily replaces damage with MP instead of HP. If MP reaches 0, the HP takes a full hit. |
| Level 1: MP -6; Replace 11% of HP damage as MP for 111 seconds. |
| Level 2: MP -6; Replace 14% of HP damage as MP for 132 seconds. |
| Level 3: MP -6; Replace 17% of HP damage as MP for 153 seconds. |
| Level 4: MP -6; Replace 20% of HP damage as MP for 174 seconds. |
| Level 5: MP -6; Replace 23% of HP damage as MP for 195 seconds. |
| Level 6: MP -8; Replace 30% of HP damage as MP for 246 seconds. |
| Level 7: MP -8; Replace 33% of HP damage as MP for 267 seconds. |
| Level 8: MP -8; Replace 36% of HP damage as MP for 288 seconds. |
| Level 9: MP -8; Replace 39% of HP damage as MP for 309 seconds. |
| Level 10: MP -8; Replace 42% of HP damage as MP for 330 seconds. |
| Level 11: MP -10; Replace 49% of HP damage as MP for 381 seconds. |
| Level 12: MP -10; Replace 52% of HP damage as MP for 402 seconds. |
| Level 13: MP -10; Replace 55% of HP damage as MP for 423 seconds. |
| Level 14: MP -10; Replace 58% of HP damage as MP for 444 seconds. |
| Level 15: MP -10; Replace 61% of HP damage as MP for 465 seconds. |
| Level 16: MP -12; Replace 68% of HP damage as MP for 516 seconds. |
| Level 17: MP -12; Replace 71% of HP damage as MP for 537 seconds. |
| Level 18: MP -12; Replace 74% of HP damage as MP for 558 seconds. |
| Level 19: MP -12; Replace 77% of HP damage as MP for 579 seconds. |
| Level 20: MP -12; Replace 80% of HP damage as MP for 600 seconds. |
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Magic Armor |
Master Level: 20 |
| Type: Supportive |
Pre-requisite: Magic Guard Lv. 3 |
| Description: Temporarily boosts the weapon defense by blowing magic into the armor. |
| Level 1: MP -8; Weapon Def. +2 for 54 seconds. |
| Level 2: MP -8; Weapon Def. +4 for 68 seconds. |
| Level 3: MP -8; Weapon Def. +6 for 82 seconds. |
| Level 4: MP -8; Weapon Def. +8 for 96 seconds. |
| Level 5: MP -8; Weapon Def. +10 for 110 seconds. |
| Level 6: MP -10; Weapon Def. +12 for 144 seconds. |
| Level 7: MP -10; Weapon Def. +14 for 158 seconds. |
| Level 8: MP -10; Weapon Def. +16 for 172 seconds. |
| Level 9: MP -10; Weapon Def. +18 for 186 seconds. |
| Level 10: MP -10; Weapon Def. +20 for 200 seconds. |
| Level 11: MP -13; Weapon Def. +20 for 244 seconds. |
| Level 12: MP -13; Weapon Def. +24 for 258 seconds. |
| Level 13: MP -13; Weapon Def. +26 for 272 seconds. |
| Level 14: MP -13; Weapon Def. +28 for 286 seconds. |
| Level 15: MP -13; Weapon Def. +30 for 300 seconds. |
| Level 16: MP -16; Weapon Def. +32 for 344 seconds. |
| Level 17: MP -16; Weapon Def. +34 for 358 seconds. |
| Level 18: MP -16; Weapon Def. +36 for 372 seconds. |
| Level 19: MP -16; Weapon Def. +38 for 386 seconds. |
| Level 20: MP -16; Weapon Def. +40 for 400 seconds. |
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Energy Bolt |
Master Level: 20 |
| Type: Active |
| Description: Use MP to attack one enemy. |
| Level 1: MP -6; Basic attack 20, mastery 15% |
| Level 2: MP -6; Basic attack 21, mastery 15% |
| Level 3: MP -6; Basic attack 22, mastery 20% |
| Level 4: MP -6; Basic attack 23, mastery 20% |
| Level 5: MP -7; Basic attack 26, mastery 25% |
| Level 6: MP -7; Basic attack 27, mastery 25% |
| Level 7: MP -7; Basic attack 28, mastery 30% |
| Level 8: MP -8; Basic attack 31, mastery 30% |
| Level 9: MP -8; Basic attack 32, mastery 35% |
| Level 10: MP -9; Basic attack 35, mastery 35% |
| Level 11: MP -9; Basic attack 36, mastery 40% |
| Level 12: MP -10; Basic attack 39, mastery 40% |
| Level 13: MP -10; Basic attack 40, mastery 45% |
| Level 14: MP -11; Basic attack 43, mastery 45% |
| Level 15: MP -11; Basic attack 44, mastery 50% |
| Level 16: MP -12; Basic attack 47, mastery 50% |
| Level 17: MP -12; Basic attack 48, mastery 55% |
| Level 18: MP -13; Basic attack 51, mastery 55% |
| Level 19: MP -13; Basic attack 52, mastery 60% |
| Level 20: MP -14; Basic attack 55, mastery 60% |
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Magic Claw |
Master Level: 20 |
| Type: Active |
Pre-requisite: Energy Bolt Lv. 1 |
| Description: Use MP to attack an enemy twice. |
| Level 1: MP -10; Basic attack 11 x 2 Hit, mastery 15% |
| Level 2: MP -10; Basic attack 12 x 2 Hit, mastery 15% |
| Level 3: MP -10; Basic attack 13 x 2 Hit, mastery 20% |
| Level 4: MP -10; Basic attack 14 x 2 Hit, mastery 20% |
| Level 5: MP -11; Basic attack 16 x 2 Hit, mastery 25% |
| Level 6: MP -11; Basic attack 17 x 2 Hit, mastery 25% |
| Level 7: MP -11; Basic attack 18 x 2 Hit, mastery 30% |
| Level 8: MP -12; Basic attack 20 x 2 Hit, mastery 30% |
| Level 9: MP -12; Basic attack 21 x 2 Hit, mastery 35% |
| Level 10: MP -13; Basic attack 23 x 2 Hit, mastery 35% |
| Level 11: MP -13; Basic attack 24 x 2 Hit, mastery 40% |
| Level 12: MP -14; Basic attack 26 x 2 Hit, mastery 40% |
| Level 13: MP -14; Basic attack 27 x 2 Hit, mastery 45% |
| Level 14: MP -15; Basic attack 29 x 2 Hit, mastery 45% |
| Level 15: MP -15; Basic attack 30 x 2 Hit, mastery 50% |
| Level 16: MP -16; Basic attack 32 x 2 Hit, mastery 50% |
| Level 17: MP -17; Basic attack 34 x 2 Hit, mastery 55% |
| Level 18: MP -18; Basic attack 36 x 2 Hit, mastery 55% |
| Level 19: MP -19; Basic attack 38 x 2 Hit, mastery 60% |
| Level 20: MP -20; Basic attack 40 x 2 Hit, mastery 60% |