Night Walker (2nd Job)
PVE
Claw Mastery | Master Level: 20 | |
Type: Passive | ||
Description: Increases the weapon mastery and accuracy of Throwing Stars, and enhances the max number of charges. |
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Level 1: Claw Master: +12%, Accuracy: +3, Throwing Stars: +10 | ||
Level 2: Claw Master: +14%, Accuracy: +6, Throwing Stars: +20 | ||
Level 3: Claw Master: +16%, Accuracy: +9, Throwing Stars: +30 | ||
Level 4: Claw Master: +18%, Accuracy: +12, Throwing Stars: +40 | ||
Level 5: Claw Master: +20%, Accuracy: +15, Throwing Stars: +50 | ||
Level 6: Claw Master: +22%, Accuracy: +18, Throwing Stars: +60 | ||
Level 7: Claw Master: +24%, Accuracy: +21, Throwing Stars: +70 | ||
Level 8: Claw Master: +26%, Accuracy: +24, Throwing Stars: +80 | ||
Level 9: Claw Master: +28%, Accuracy: +27, Throwing Stars: +90 | ||
Level 10: Claw Master: +30%, Accuracy: +30, Throwing Stars: +100 | ||
Level 11: Claw Master: +32%, Accuracy: +33, Throwing Stars: +110 | ||
Level 12: Claw Master: +34%, Accuracy: +36, Throwing Stars: +120 | ||
Level 13: Claw Master: +36%, Accuracy: +39, Throwing Stars: +130 | ||
Level 14: Claw Master: +38%, Accuracy: +42, Throwing Stars: +140 | ||
Level 15: Claw Master: +40%, Accuracy: +45, Throwing Stars: +150 | ||
Level 16: Claw Master: +42%, Accuracy: +48, Throwing Stars: +160 | ||
Level 17: Claw Master: +44%, Accuracy: +51, Throwing Stars: +170 | ||
Level 18: Claw Master: +46%, Accuracy: +54, Throwing Stars: +180 | ||
Level 19: Claw Master: +48%, Accuracy: +57, Throwing Stars: +190 | ||
Level 20: Claw Master: +50%, Accuracy: +60, Throwing Stars: +200 |
Critical Throw | Master Level: 20 | |
Type: Passive | ||
Description: Increases your Critical Rate and the minimum Critical Damage. |
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Level 1: Crit Rate: +12%, Minimum Crit Damage: +5% | ||
Level 2: Crit Rate: +14%, Minimum Crit Damage: +6% | ||
Level 3: Crit Rate: +16%, Minimum Crit Damage: +6% | ||
Level 4: Crit Rate: +18%, Minimum Crit Damage: +7% | ||
Level 5: Crit Rate: +20%, Minimum Crit Damage: +7% | ||
Level 6: Crit Rate: +22%, Minimum Crit Damage: +8% | ||
Level 7: Crit Rate: +24%, Minimum Crit Damage: +8% | ||
Level 8: Crit Rate: +26%, Minimum Crit Damage: +9% | ||
Level 9: Crit Rate: +28%, Minimum Crit Damage: +9% | ||
Level 10: Crit Rate: +30%, Minimum Crit Damage: +10% | ||
Level 11: Crit Rate: +32%, Minimum Crit Damage: +10% | ||
Level 12: Crit Rate: +34%, Minimum Crit Damage: +11% | ||
Level 13: Crit Rate: +36%, Minimum Crit Damage: +11% | ||
Level 14: Crit Rate: +38%, Minimum Crit Damage: +12% | ||
Level 15: Crit Rate: +40%, Minimum Crit Damage: +12% | ||
Level 16: Crit Rate: +42%, Minimum Crit Damage: +13% | ||
Level 17: Crit Rate: +44%, Minimum Crit Damage: +13% | ||
Level 18: Crit Rate: +46%, Minimum Crit Damage: +14% | ||
Level 19: Crit Rate: +48%, Minimum Crit Damage: +14% | ||
Level 20: Crit Rate: +50%, Minimum Crit Damage: +15% |
Claw Booster | Master Level: 20 | |
Type: Supportive | Pre-requisite: Claw Mastery Lv. 5 | |
Description: Doubles the attack speed of your weapon. Must have a Claw equipped. |
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Level 1: MP Cost: 30, Duration: 10 sec | ||
Level 2: MP Cost: 29, Duration: 20 sec | ||
Level 3: MP Cost: 28, Duration: 30 sec | ||
Level 4: MP Cost: 27, Duration: 40 sec | ||
Level 5: MP Cost: 26, Duration: 50 sec | ||
Level 6: MP Cost: 25, Duration: 60 sec | ||
Level 7: MP Cost: 24, Duration: 70 sec | ||
Level 8: MP Cost: 23, Duration: 80 sec | ||
Level 9: MP Cost: 22, Duration: 90 sec | ||
Level 10: MP Cost: 21, Duration: 100 sec | ||
Level 11: MP Cost: 20, Duration: 110 sec | ||
Level 12: MP Cost: 19, Duration: 120 sec | ||
Level 13: MP Cost: 18, Duration: 130 sec | ||
Level 14: MP Cost: 17, Duration: 140 sec | ||
Level 15: MP Cost: 16, Duration: 150 sec | ||
Level 16: MP Cost: 15, Duration: 160 sec | ||
Level 17: MP Cost: 14, Duration: 170 sec | ||
Level 18: MP Cost: 13, Duration: 180 sec | ||
Level 19: MP Cost: 12, Duration: 190 sec | ||
Level 20: MP Cost: 11, Duration: 200 sec |
Haste | Master Level: 20 | |
Type: Supportive | ||
Description: Temporarily boosts the Speed and Jump of the entire party. |
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Level 1: MP Cost: 15, Movement Speed: +2, Jump: +1, Duration: 10 sec | ||
Level 2: MP Cost: 15, Movement Speed: +4, Jump: +2, Duration: 20 sec | ||
Level 3: MP Cost: 15, Movement Speed: +6, Jump: +3, Duration: 30 sec | ||
Level 4: MP Cost: 15, Movement Speed: +8, Jump: +4, Duration: 40 sec | ||
Level 5: MP Cost: 15, Movement Speed: +10, Jump: +5, Duration: 50 sec | ||
Level 6: MP Cost: 15, Movement Speed: +12, Jump: +6, Duration: 60 sec | ||
Level 7: MP Cost: 15, Movement Speed: +14, Jump: +7, Duration: 70 sec | ||
Level 8: MP Cost: 15, Movement Speed: +16, Jump: +8, Duration: 80 sec | ||
Level 9: MP Cost: 15, Movement Speed: +18, Jump: +9, Duration: 90 sec | ||
Level 10: MP Cost: 15, Movement Speed: +20, Jump: +10, Duration: 100 sec | ||
Level 11: MP Cost: 30, Movement Speed: +22, Jump: +11, Duration: 110 sec | ||
Level 12: MP Cost: 30, Movement Speed: +24, Jump: +12, Duration: 120 sec | ||
Level 13: MP Cost: 30, Movement Speed: +26, Jump: +13, Duration: 130 sec | ||
Level 14: MP Cost: 30, Movement Speed: +28, Jump: +14, Duration: 140 sec | ||
Level 15: MP Cost: 30, Movement Speed: +30, Jump: +15, Duration: 150 sec | ||
Level 16: MP Cost: 30, Movement Speed: +32, Jump: +16, Duration: 160 sec | ||
Level 17: MP Cost: 30, Movement Speed: +34, Jump: +17, Duration: 170 sec | ||
Level 18: MP Cost: 30, Movement Speed: +36, Jump: +18, Duration: 180 sec | ||
Level 19: MP Cost: 30, Movement Speed: +38, Jump: +19, Duration: 190 sec | ||
Level 20: MP Cost: 30, Movement Speed: +40, Jump: +20, Duration: 200 sec |
Flash Jump | Master Level: 20 | |
Type: Supportive | ||
Description: Use while in the middle of a jump to jump even further. The jumping distance increases as the skill level increases. |
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Level 1: MP Cost: 50, jumps a certain distance | ||
Level 2: MP Cost: 48, jumps a certain distance | ||
Level 3: MP Cost: 46, jumps a certain distance | ||
Level 4: MP Cost: 44, jumps a certain distance | ||
Level 5: MP Cost: 42, jumps a certain distance | ||
Level 6: MP Cost: 40, jumps a certain distance | ||
Level 7: MP Cost: 38, jumps a certain distance | ||
Level 8: MP Cost: 36, jumps a certain distance | ||
Level 9: MP Cost: 34, jumps a certain distance | ||
Level 10: MP Cost: 32, jumps a certain distance | ||
Level 11: MP Cost: 30, jumps a certain distance | ||
Level 12: MP Cost: 28, jumps a certain distance | ||
Level 13: MP Cost: 26, jumps a certain distance | ||
Level 14: MP Cost: 24, jumps a certain distance | ||
Level 15: MP Cost: 22, jumps a certain distance | ||
Level 16: MP Cost: 20, jumps a certain distance | ||
Level 17: MP Cost: 18, jumps a certain distance | ||
Level 18: MP Cost: 16, jumps a certain distance | ||
Level 19: MP Cost: 14, jumps a certain distance | ||
Level 20: MP Cost: 12, jumps a certain distance |
Vanish | Master Level: 10 | |
Type: Active | Pre-requisite: Dark Sight Lv. 10 | |
Description: Inflicts additional damage on monsters when used while Dark Sight is active. Dark Sight deactivates as soon as this skill is applied |
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Level 1: Damage: 103% | ||
Level 2: Damage: 106% | ||
Level 3: Damage: 109% | ||
Level 4: Damage: 112% | ||
Level 5: Damage: 115% | ||
Level 6: Damage: 118% | ||
Level 7: Damage: 121% | ||
Level 8: Damage: 124% | ||
Level 9: Damage: 127% | ||
Level 10: Damage: 130% |
Vampire | Master Level: 20 | |
Type: Active | ||
Description: Attacks multiple enemies 4 times then absorbs some of the damage dished out to the enemy as HP. The most you can absorb at once is half of your Max HP or the monster's total Max HP. |
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Level 1: MP Cost: 12, Damage: 41%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 1% of the damage as HP | ||
Level 2: MP Cost: 12, Damage: 42%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 1% of the damage as HP | ||
Level 3: MP Cost: 12, Damage: 43%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 1% of the damage as HP | ||
Level 4: MP Cost: 12, Damage: 44%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 1% of the damage as HP | ||
Level 5: MP Cost: 12, Damage: 45%, Number of Hits: 4, Max Monsters Hit: 3, absorbs 2% of the damage as HP | ||
Level 6: MP Cost: 12, Damage: 46%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 2% of the damage as HP | ||
Level 7: MP Cost: 12, Damage: 47%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 2% of the damage as HP | ||
Level 8: MP Cost: 12, Damage: 48%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 2% of the damage as HP | ||
Level 9: MP Cost: 12, Damage: 49%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 2% of the damage as HP | ||
Level 10: MP Cost: 12, Damage: 50%, Number of Hits: 4, Max Monsters Hit: 4, absorbs 3% of the damage as HP | ||
Level 11: MP Cost: 24, Damage: 51%, Number of Hits: 4, Max Monsters Hit: 5, absorbs 3% of the damage as HP | ||
Level 12: MP Cost: 24, Damage: 52%, Number of Hits: 4, Max Monsters Hit: 5, absorbs 3% of the damage as HP | ||
Level 13: MP Cost: 24, Damage: 53%, Number of Hits: 4, Max Monsters Hit: 5, absorbs 3% of the damage as HP | ||
Level 14: MP Cost: 24, Damage: 54%, Number of Hits: 4, Max Monsters Hit: 5, absorbs 3% of the damage as HP | ||
Level 15: MP Cost: 24, Damage: 55%, Number of Hits: 4, Max Monsters Hit: 5, absorbs 4% of the damage as HP | ||
Level 16: MP Cost: 24, Damage: 56%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 4% of the damage as HP | ||
Level 17: MP Cost: 24, Damage: 57%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 4% of the damage as HP | ||
Level 18: MP Cost: 24, Damage: 58%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 4% of the damage as HP | ||
Level 19: MP Cost: 24, Damage: 59%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 4% of the damage as HP | ||
Level 20: MP Cost: 24, Damage: 60%, Number of Hits: 4, Max Monsters Hit: 6, absorbs 5% of the damage as HP |