Buccaneer
PVE
Stun Mastery | Master Level: 20 | |
Type: Passive | ||
Description: Increases Critical Rate when attacking Stunned enemies. |
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Level 1: Critical Rate +11% when attacking a stunned enemy | ||
Level 2: Critical Rate +12% when attacking a stunned enemy | ||
Level 3: Critical Rate +13% when attacking a stunned enemy | ||
Level 4: Critical Rate +14% when attacking a stunned enemy | ||
Level 5: Critical Rate +15% when attacking a stunned enemy | ||
Level 6: Critical Rate +16% when attacking a stunned enemy | ||
Level 7: Critical Rate +17% when attacking a stunned enemy | ||
Level 8: Critical Rate +18% when attacking a stunned enemy | ||
Level 9: Critical Rate +19% when attacking a stunned enemy | ||
Level 10: Critical Rate +20% when attacking a stunned enemy | ||
Level 11: Critical Rate +21% when attacking a stunned enemy | ||
Level 12: Critical Rate +22% when attacking a stunned enemy | ||
Level 13: Critical Rate +23% when attacking a stunned enemy | ||
Level 14: Critical Rate +24% when attacking a stunned enemy | ||
Level 15: Critical Rate +25% when attacking a stunned enemy | ||
Level 16: Critical Rate +26% when attacking a stunned enemy | ||
Level 17: Critical Rate +27% when attacking a stunned enemy | ||
Level 18: Critical Rate +28% when attacking a stunned enemy | ||
Level 19: Critical Rate +29% when attacking a stunned enemy | ||
Level 20: Critical Rate +30% when attacking a stunned enemy |
Energy Charge | Master Level: 20 | |
Type: Supportive | ||
Description: A set amount of energy is charged after every attack. When the energy is fully charged, you have a chance to automatically trigger the effects of Body Attack and Stance. This allows you to use energy-related skills. |
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Level 1: Energy per Attack: 105 energy, Accuracy +5, Avoidability +5, Weapon ATT +1, Duration: 22 sec, Body Attack Damage: 160%, Knock-back Resistance Rate: 52% | ||
Level 2: Energy per Attack: 110 energy, Accuracy +10, Avoidability +10, Weapon ATT +2, Duration: 24 sec, Body Attack Damage: 170%, Knock-back Resistance Rate: 54% | ||
Level 3: Energy per Attack: 115 energy, Accuracy +15, Avoidability +15, Weapon ATT +3, Duration: 26 sec, Body Attack Damage: 180%, Knock-back Resistance Rate: 56% | ||
Level 4: Energy per Attack: 120 energy, Accuracy +20, Avoidability +20, Weapon ATT +4, Duration: 28 sec, Body Attack Damage: 190%, Knock-back Resistance Rate: 58% | ||
Level 5: Energy per Attack: 125 energy, Accuracy +25, Avoidability +25, Weapon ATT +5, Duration: 30 sec, Body Attack Damage: 200%, Knock-back Resistance Rate: 60% | ||
Level 6: Energy per Attack: 130 energy, Accuracy +30, Avoidability +30, Weapon ATT +6, Duration: 32 sec, Body Attack Damage: 210%, Knock-back Resistance Rate: 62% | ||
Level 7: Energy per Attack: 135 energy, Accuracy +35, Avoidability +35, Weapon ATT +7, Duration: 34 sec, Body Attack Damage: 220%, Knock-back Resistance Rate: 64% | ||
Level 8: Energy per Attack: 140 energy, Accuracy +40, Avoidability +40, Weapon ATT +8, Duration: 36 sec, Body Attack Damage: 230%, Knock-back Resistance Rate: 66% | ||
Level 9: Energy per Attack: 145 energy, Accuracy +45, Avoidability +45, Weapon ATT +9, Duration: 38 sec, Body Attack Damage: 240%, Knock-back Resistance Rate: 68% | ||
Level 10: Energy per Attack: 150 energy, Accuracy +50, Avoidability +50, Weapon ATT +10, Duration: 40 sec, Body Attack Damage: 250%, Knock-back Resistance Rate: 70% | ||
Level 11: Energy per Attack: 155 energy, Accuracy +55, Avoidability +55, Weapon ATT +11, Duration: 42 sec, Body Attack Damage: 260%, Knock-back Resistance Rate: 72% | ||
Level 12: Energy per Attack: 160 energy, Accuracy +60, Avoidability +60, Weapon ATT +12, Duration: 44 sec, Body Attack Damage: 270%, Knock-back Resistance Rate: 74% | ||
Level 13: Energy per Attack: 165 energy, Accuracy +65, Avoidability +65, Weapon ATT +13, Duration: 46 sec, Body Attack Damage: 280%, Knock-back Resistance Rate: 76% | ||
Level 14: Energy per Attack: 170 energy, Accuracy +70, Avoidability +70, Weapon ATT +14, Duration: 48 sec, Body Attack Damage: 290%, Knock-back Resistance Rate: 78% | ||
Level 15: Energy per Attack: 175 energy, Accuracy +75, Avoidability +75, Weapon ATT +15, Duration: 50 sec, Body Attack Damage: 300%, Knock-back Resistance Rate: 80% | ||
Level 16: Energy per Attack: 180 energy, Accuracy +80, Avoidability +80, Weapon ATT +16, Duration: 52 sec, Body Attack Damage: 310%, Knock-back Resistance Rate: 82% | ||
Level 17: Energy per Attack: 185 energy, Accuracy +85, Avoidability +85, Weapon ATT +17, Duration: 54 sec, Body Attack Damage: 320%, Knock-back Resistance Rate: 84% | ||
Level 18: Energy per Attack: 190 energy, Accuracy +90, Avoidability +90, Weapon ATT +18, Duration: 56 sec, Body Attack Damage: 330%, Knock-back Resistance Rate: 86% | ||
Level 19: Energy per Attack: 195 energy, Accuracy +95, Avoidability +95, Weapon ATT +19, Duration: 58 sec, Body Attack Damage: 340%, Knock-back Resistance Rate: 88% | ||
Level 20: Energy per Attack: 200 energy, Accuracy +100, Avoidability +100, Weapon ATT +20, Duration: 60 sec, Body Attack Damage: 350%, Knock-back Resistance Rate: 90% |
Energy Blast | Master Level: 20 | |
Type: Active | Pre-requisite: Energy Charge Lv. 1 | |
Description: Blasts a ball of energy to attack multiple monsters at once, possibly Stunning them. This skill can only be used your energy is fully charged. |
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Level 1: Damage: 405%, Max Monsters Hit: 2, Stun Chance: 31%, Duration: 5 sec | ||
Level 2: Damage: 410%, Max Monsters Hit: 2, Stun Chance: 32%, Duration: 5 sec | ||
Level 3: Damage: 415%, Max Monsters Hit: 2, Stun Chance: 33%, Duration: 5 sec | ||
Level 4: Damage: 420%, Max Monsters Hit: 2, Stun Chance: 34%, Duration: 5 sec | ||
Level 5: Damage: 425%, Max Monsters Hit: 2, Stun Chance: 35%, Duration: 5 sec | ||
Level 6: Damage: 430%, Max Monsters Hit: 2, Stun Chance: 36%, Duration: 5 sec | ||
Level 7: Damage: 435%, Max Monsters Hit: 2, Stun Chance: 37%, Duration: 5 sec | ||
Level 8: Damage: 440%, Max Monsters Hit: 2, Stun Chance: 38%, Duration: 5 sec | ||
Level 9: Damage: 445%, Max Monsters Hit: 2, Stun Chance: 39%, Duration: 5 sec | ||
Level 10: Damage: 450%, Max Monsters Hit: 3, Stun Chance: 40%, Duration: 6 sec | ||
Level 11: Damage: 455%, Max Monsters Hit: 3, Stun Chance: 41%, Duration: 6 sec | ||
Level 12: Damage: 460%, Max Monsters Hit: 3, Stun Chance: 42%, Duration: 6 sec | ||
Level 13: Damage: 465%, Max Monsters Hit: 3, Stun Chance: 43%, Duration: 6 sec | ||
Level 14: Damage: 470%, Max Monsters Hit: 3, Stun Chance: 44%, Duration: 6 sec | ||
Level 15: Damage: 475%, Max Monsters Hit: 3, Stun Chance: 45%, Duration: 6 sec | ||
Level 16: Damage: 480%, Max Monsters Hit: 3, Stun Chance: 46%, Duration: 6 sec | ||
Level 17: Damage: 485%, Max Monsters Hit: 3, Stun Chance: 47%, Duration: 6 sec | ||
Level 18: Damage: 490%, Max Monsters Hit: 3, Stun Chance: 48%, Duration: 6 sec | ||
Level 19: Damage: 495%, Max Monsters Hit: 3, Stun Chance: 49%, Duration: 6 sec | ||
Level 20: Damage: 500%, Max Monsters Hit: 4, Stun Chance: 50%, Duration: 7 sec |
Energy Drain | Master Level: 20 | |
Type: Active | Pre-requisite: Energy Charge Lv. 1 | |
Description: Absorbs a portion of the monster's HP to restore your own HP. It can only be used when your energy is fully charged. |
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Level 1: Damage: 305%, Amount Absorbed: 10% | ||
Level 2: Damage: 310%, Amount Absorbed: 11% | ||
Level 3: Damage: 315%, Amount Absorbed: 11% | ||
Level 4: Damage: 320%, Amount Absorbed: 12% | ||
Level 5: Damage: 325%, Amount Absorbed: 12% | ||
Level 6: Damage: 330%, Amount Absorbed: 13% | ||
Level 7: Damage: 335%, Amount Absorbed: 13% | ||
Level 8: Damage: 340%, Amount Absorbed: 14% | ||
Level 9: Damage: 345%, Amount Absorbed: 14% | ||
Level 10: Damage: 350%, Amount Absorbed: 15% | ||
Level 11: Damage: 355%, Amount Absorbed: 15% | ||
Level 12: Damage: 360%, Amount Absorbed: 16% | ||
Level 13: Damage: 365%, Amount Absorbed: 16% | ||
Level 14: Damage: 370%, Amount Absorbed: 17% | ||
Level 15: Damage: 375%, Amount Absorbed: 17% | ||
Level 16: Damage: 380%, Amount Absorbed: 18% | ||
Level 17: Damage: 385%, Amount Absorbed: 18% | ||
Level 18: Damage: 390%, Amount Absorbed: 19% | ||
Level 19: Damage: 395%, Amount Absorbed: 19% | ||
Level 20: Damage: 400%, Amount Absorbed: 20% |
Transformation | Master Level: 20 | |
Type: Supportive | ||
Description: Transforms you for 180 seconds. Some skills cannot be used when you are transformed. |
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Level 1: MP Cost: 22, Transform Duration: 180 sec, Weapon ATT: +1, Weapon DEF: +3, Magic DEF: +3, Movement Speed: +2, Jump: +1, Cooldown: 570 sec | ||
Level 2: MP Cost: 24, Transform Duration: 180 sec, Weapon ATT: +2, Weapon DEF: +6, Magic DEF: +6, Movement Speed: +4, Jump: +2, Cooldown: 560 sec | ||
Level 3: MP Cost: 26, Transform Duration: 180 sec, Weapon ATT: +3, Weapon DEF: +9, Magic DEF: +9, Movement Speed: +6, Jump: +3, Cooldown: 550 sec | ||
Level 4: MP Cost: 28, Transform Duration: 180 sec, Weapon ATT: +4, Weapon DEF: +12, Magic DEF: +12, Movement Speed: +8, Jump: +4, Cooldown: 540 sec | ||
Level 5: MP Cost: 30, Transform Duration: 180 sec, Weapon ATT: +5, Weapon DEF: +15, Magic DEF: +15, Movement Speed: +10, Jump: +5, Cooldown: 530 sec | ||
Level 6: MP Cost: 32, Transform Duration: 180 sec, Weapon ATT: +6, Weapon DEF: +18, Magic DEF: +18, Movement Speed: +12, Jump: +6, Cooldown: 520 sec | ||
Level 7: MP Cost: 34, Transform Duration: 180 sec, Weapon ATT: +7, Weapon DEF: +21, Magic DEF: +21, Movement Speed: +14, Jump: +7, Cooldown: 510 sec | ||
Level 8: MP Cost: 36, Transform Duration: 180 sec, Weapon ATT: +8, Weapon DEF: +24, Magic DEF: +24, Movement Speed: +16, Jump: +8, Cooldown: 500 sec | ||
Level 9: MP Cost: 38, Transform Duration: 180 sec, Weapon ATT: +9, Weapon DEF: +27, Magic DEF: +27, Movement Speed: +18, Jump: +9, Cooldown: 490 sec | ||
Level 10: MP Cost: 40, Transform Duration: 180 sec, Weapon ATT: +10, Weapon DEF: +30, Magic DEF: +30, Movement Speed: +20, Jump: +10, Cooldown: 480 sec | ||
Level 11: MP Cost: 42, Transform Duration: 180 sec, Weapon ATT: +11, Weapon DEF: +33, Magic DEF: +33, Movement Speed: +22, Jump: +11, Cooldown: 470 sec | ||
Level 12: MP Cost: 44, Transform Duration: 180 sec, Weapon ATT: +12, Weapon DEF: +36, Magic DEF: +36, Movement Speed: +24, Jump: +12, Cooldown: 460 sec | ||
Level 13: MP Cost: 46, Transform Duration: 180 sec, Weapon ATT: +13, Weapon DEF: +39, Magic DEF: +39, Movement Speed: +26, Jump: +13, Cooldown: 450 sec | ||
Level 14: MP Cost: 48, Transform Duration: 180 sec, Weapon ATT: +14, Weapon DEF: +42, Magic DEF: +42, Movement Speed: +28, Jump: +14, Cooldown: 440 sec | ||
Level 15: MP Cost: 50, Transform Duration: 180 sec, Weapon ATT: +15, Weapon DEF: +45, Magic DEF: +45, Movement Speed: +30, Jump: +15, Cooldown: 430 sec | ||
Level 16: MP Cost: 52, Transform Duration: 180 sec, Weapon ATT: +16, Weapon DEF: +48, Magic DEF: +48, Movement Speed: +32, Jump: +16, Cooldown: 420 sec | ||
Level 17: MP Cost: 54, Transform Duration: 180 sec, Weapon ATT: +17, Weapon DEF: +51, Magic DEF: +51, Movement Speed: +34, Jump: +17, Cooldown: 410 sec | ||
Level 18: MP Cost: 56, Transform Duration: 180 sec, Weapon ATT: +18, Weapon DEF: +54, Magic DEF: +54, Movement Speed: +36, Jump: +18, Cooldown: 400 sec | ||
Level 19: MP Cost: 58, Transform Duration: 180 sec, Weapon ATT: +19, Weapon DEF: +57, Magic DEF: +57, Movement Speed: +38, Jump: +19, Cooldown: 390 sec | ||
Level 20: MP Cost: 60, Transform Duration: 180 sec, Weapon ATT: +20, Weapon DEF: +60, Magic DEF: +60, Movement Speed: +40, Jump: +20, Cooldown: 380 sec |
Shockwave | Master Level: 30 | |
Type: Active | Pre-requisite: Transformation Lv. 1 | |
Description: Smashes the ground to create a shock wave that damages multiple enemies. Can only be used while in the Transformation or Super Transformation states. |
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Level 1: MP Cost: 22, Damage: 455%, Max Enemies Hit: 4 | ||
Level 2: MP Cost: 22, Damage: 460%, Max Enemies Hit: 4 | ||
Level 3: MP Cost: 22, Damage: 465%, Max Enemies Hit: 4 | ||
Level 4: MP Cost: 22, Damage: 470%, Max Enemies Hit: 4 | ||
Level 5: MP Cost: 22, Damage: 475%, Max Enemies Hit: 4 | ||
Level 6: MP Cost: 25, Damage: 480%, Max Enemies Hit: 4 | ||
Level 7: MP Cost: 25, Damage: 485%, Max Enemies Hit: 4 | ||
Level 8: MP Cost: 25, Damage: 490%, Max Enemies Hit: 4 | ||
Level 9: MP Cost: 25, Damage: 495%, Max Enemies Hit: 4 | ||
Level 10: MP Cost: 25, Damage: 500%, Max Enemies Hit: 4 | ||
Level 11: MP Cost: 25, Damage: 505%, Max Enemies Hit: 4 | ||
Level 12: MP Cost: 28, Damage: 510%, Max Enemies Hit: 4 | ||
Level 13: MP Cost: 28, Damage: 515%, Max Enemies Hit: 4 | ||
Level 14: MP Cost: 28, Damage: 520%, Max Enemies Hit: 4 | ||
Level 15: MP Cost: 28, Damage: 525%, Max Enemies Hit: 5 | ||
Level 16: MP Cost: 28, Damage: 530%, Max Enemies Hit: 5 | ||
Level 17: MP Cost: 28, Damage: 535%, Max Enemies Hit: 5 | ||
Level 18: MP Cost: 31, Damage: 540%, Max Enemies Hit: 5 | ||
Level 19: MP Cost: 31, Damage: 545%, Max Enemies Hit: 5 | ||
Level 20: MP Cost: 31, Damage: 550%, Max Enemies Hit: 5 | ||
Level 21: MP Cost: 31, Damage: 555%, Max Enemies Hit: 5 | ||
Level 22: MP Cost: 31, Damage: 560%, Max Enemies Hit: 5 | ||
Level 23: MP Cost: 31, Damage: 565%, Max Enemies Hit: 5 | ||
Level 24: MP Cost: 34, Damage: 570%, Max Enemies Hit: 5 | ||
Level 25: MP Cost: 34, Damage: 575%, Max Enemies Hit: 5 | ||
Level 26: MP Cost: 34, Damage: 580%, Max Enemies Hit: 5 | ||
Level 27: MP Cost: 34, Damage: 585%, Max Enemies Hit: 5 | ||
Level 28: MP Cost: 34, Damage: 590%, Max Enemies Hit: 5 | ||
Level 29: MP Cost: 34, Damage: 595%, Max Enemies Hit: 5 | ||
Level 30: MP Cost: 37, Damage: 600%, Max Enemies Hit: 6 |
Brawling Mastery | Master Level: 10 | |
Type: Passive | ||
Description: Increases the damage of Backspin Blow, Double Uppercut, and Corkscrew Blow. |
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Level 1: Backspin Blow Damage +12%, Double Uppercut Damage (per hit) +9%, Corkscrew Blow Damage +15% | ||
Level 2: Backspin Blow Damage +24%, Double Uppercut Damage (per hit) +18%, Corkscrew Blow Damage +30% | ||
Level 3: Backspin Blow Damage +36%, Double Uppercut Damage (per hit) +27%, Corkscrew Blow Damage +45% | ||
Level 4: Backspin Blow Damage +48%, Double Uppercut Damage (per hit) +36%, Corkscrew Blow Damage +60% | ||
Level 5: Backspin Blow Damage +60%, Double Uppercut Damage (per hit) +45%, Corkscrew Blow Damage +75% | ||
Level 6: Backspin Blow Damage +72%, Double Uppercut Damage (per hit) +54%, Corkscrew Blow Damage +90% | ||
Level 7: Backspin Blow Damage +84%, Double Uppercut Damage (per hit) +63%, Corkscrew Blow Damage +105% | ||
Level 8: Backspin Blow Damage +96%, Double Uppercut Damage (per hit) +72%, Corkscrew Blow Damage +120% | ||
Level 9: Backspin Blow Damage +108%, Double Uppercut Damage (per hit) +81%, Corkscrew Blow Damage +135% | ||
Level 10: Backspin Blow Damage +120%, Double Uppercut Damage (per hit) +90%, Corkscrew Blow Damage +150% |
Roll of the Dice | Master Level: 20 | |
Type: Supportive | ||
Description: Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing. |
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Level 1: MP Cost: 40, Buff Duration: 66 sec,Cooldown: 500 sec | ||
Level 2: MP Cost: 40, Buff Duration: 72 sec,Cooldown: 470 sec | ||
Level 3: MP Cost: 40, Buff Duration: 78 sec,Cooldown: 470 sec | ||
Level 4: MP Cost: 40, Buff Duration: 84 sec,Cooldown: 440 sec | ||
Level 5: MP Cost: 45, Buff Duration: 90 sec,Cooldown: 440 sec | ||
Level 6: MP Cost: 45, Buff Duration: 96 sec,Cooldown: 410 sec | ||
Level 7: MP Cost: 45, Buff Duration: 102 sec,Cooldown: 410 sec | ||
Level 8: MP Cost: 45, Buff Duration: 108 sec,Cooldown: 380 sec | ||
Level 9: MP Cost: 45, Buff Duration: 114 sec,Cooldown: 380 sec | ||
Level 10: MP Cost: 50, Buff Duration: 120 sec,Cooldown: 350 sec | ||
Level 11: MP Cost: 50, Buff Duration: 126 sec,Cooldown: 350 sec | ||
Level 12: MP Cost: 50, Buff Duration: 132 sec,Cooldown: 320 sec | ||
Level 13: MP Cost: 50, Buff Duration: 138 sec,Cooldown: 320 sec | ||
Level 14: MP Cost: 50, Buff Duration: 144 sec,Cooldown: 290 sec | ||
Level 15: MP Cost: 55, Buff Duration: 150 sec,Cooldown: 290 sec | ||
Level 16: MP Cost: 55, Buff Duration: 156 sec,Cooldown: 260 sec | ||
Level 17: MP Cost: 55, Buff Duration: 162 sec,Cooldown: 260 sec | ||
Level 18: MP Cost: 55, Buff Duration: 168 sec,Cooldown: 230 sec | ||
Level 19: MP Cost: 55, Buff Duration: 174 sec,Cooldown: 230 sec | ||
Level 20: MP Cost: 60, Buff Duration: 180 sec,Cooldown: 200 sec |